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Walnut Grove» Forums » Variants

Subject: More player interaction perhaps rss

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Gabriel Kitterman
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I really enjoy Walnut Grove. For its low table time it packs a great punch. The only thing that holds it back slightly is the low player interaction. I was wondering if there was an easy way to add a little interaction without changing much. Here is an idea:

*For each color field (yellow, blue, brown, white, gray) a 3 point bonus is awarded to whoever has the largest of that type at the end of the game.

*If multiple players tie for largest field type, none of them get the bonus.

3 points might be too high and this variant would devalue the strategy of creating one giant field and ignoring the rest. But it would create more interaction. I'll have to try it out.


 
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Kevin B. Smith
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For me, the race to get buildings and improvements, along with some crowding in town, is plenty of interaction.

If you really want to spice things up, maybe you could say:

- The 2-cube space allows you to steal 2 cubes from any player(s).
- The building spaces would allow you to pay the price to "burn down" another player's building, returning it to town for future re-purchase by anyone.
 
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Gabriel Kitterman
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peakhope wrote:


- The 2-cube space allows you to steal 2 cubes from any player(s).



That's a cool idea but I think that would be too nasty. That would be more of a "take that" instead of a Euro interaction.

I've actually only played the game with 1,2, and 3 players so far. This weekend I'll get some 4 player games in.
 
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Gabriel Kitterman
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After many more plays I think I have to agree with the above statement. The race for the upgrades tiles and town spaces is a good amount of interaction. It works well as is.

I'm 14 plays in and really enjoying the game. I recently discovered that I was playing the neighborly help tile wrong (you can only use them for things you must do... like feed and worm workers and paying city hall and the church).

This rule book could have been a little better but it really is a fantastic game.
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