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Subject: How does the combination of Euro and thematic style play work? rss

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Rob Hogan
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I am curious about how you combined these two styles of play.
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zee Parks
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Rehgn3 wrote:
I am curious about how you combined these two styles of play.


It's actually quit fascinating really.

The Euro:
The core of the game centers around the resource management of your steam blocks, which radiate outward each round from your torso to your limbs.

You may spend the steam to move your steam titan, attack with one of your arms or auxiliary item(missiles), repair a damaged section, or purchase command cards form the bridge. When steam is spent it gets placed into your overload section, which if spent wisely will dissipate each round. If spent too quickly, you can overload your boiler and cause damage to your titan.

The Thematic:
The entire time you are managing your resources, you are also duking it out on the battle field with 1 or 2 apposing faction steam titans. These are represented on the battle board as miniatures, who move via an alleyway mechanic(2d linear forward/back movement) which is used for determining range, as well as playing terrain cards, which add an abstract quality to the area for you take advantage of and or succumb to if played by the apposing team(int he country battle board for instance you can play terrain cards like hills, fog, forest, swamp, all of which usually grant you a defensive bonus when in play).

Making attacks is done with dice, which have a 50% hit rate, and 1/6 chance of a critical strike. Each weapon lists the number of dice to use during an attack for what range increment. If a hit is made, then the attacker, roles a hit location die to determine where on the targeted titan it has dealt damage. Once the hit location is determined, and damage dealt, the player who was struck places damage blocks onto that location, sometimes deflecting some damage via shields, which get used up.

All in all, this combination of Euro style resource management(specifically with the overload aspect), merged with thematic miniature combat mechanics, results in a rather fun duke it out robot fight, reminiscent of the Mechwarrior and Battle tech days.

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Rob Hogan
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Thanks Zee Parks for the quick response!

I only watched a couple demos and the videos, but how often in test game play do people overload their boiler? Is it common?
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Scott Kimball
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Overloading the boiler can be quite common, especially when the fighting gets hot and heavy, and players get desperate.

The tough choice for players when in a firefight is how quickly and often to fire his weapons. Using the initiative, good steam management and maybe a card or two, a player is fully capable of firing all his weapons for multiple turns in a row without pause. This puts out a lot of firepower, but at the cost of drastically building up boiler pressure and probably going into overload.

Holding off and only firing 1 or 2 weapons per turn, and letting the pressure bleed out of your boiler, is probably the better tactic, but easier said than done! Especially when your opponent is overloading HIS boiler in an attempt to take you down.

Knowing when to play is cool (hehe) and when to let loose with everything you've got could mean the difference between glorious victory or ignominious defeat!
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