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Dungeon Plungin'» Forums » General

Subject: Kobold Kwarri Quest Updated rss

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Augusto E. Rodrigues
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It is now available on the files section the v2.0 of the Kobold Kwarri quest.
The new document allows for special rooms and expanded treasure tables.
If you give it a go, tell me how it feels.
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Wilson St.James
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gravitypool wrote:
It is now available on the files section the v2.0 of the Kobold Kwarri quest.
The new document allows for special rooms and expanded treasure tables.
If you give it a go, tell me how it feels.

I'll dive in this weekend and get back to you.
Thanks for uploading your work
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Augusto E. Rodrigues
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Some clarifications after a review i did on the document:

Bugs!
- I noticed there´s an error with the plot counter that makes the doors to not display correctly. To fix it, go to the Calc Tab cell G2 (Under Timeover). Search in the formula for "DUNGEON!AA10" and change it to "DUNGEON!AA7".

Errata:
- The Kobold Brutes Land Crush attack hits 2x2 squares in front of him, not 4x4.

So, if "o" are empty squares and "B" the brute, Land Crush hits on "X" squares.

oooooo
BBXXoo
BBXXoo
oooooo

Clarifications:
- In the Kobold "Kwarri" scenario you do not reroll Great Keys, any great key you find above the first is a Cell Key that can be used in the Prison Block special room.

- Thief detector trap: When failing, the chest or door stays locked and the difficulty of the lock rises in 2.

Also, make sure you reset the plot counter to 0 before starting a new game.
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