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1775: Rebellion» Forums » Variants

Subject: Pick Up Movement rss

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Mark Mitchell
United Kingdom
Brighton
East Sussex
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The first time we played we got a rule wrong and picked up units as we moved. Compared to the normal movement rule where this isnt allowed, we found it allowed for much more control, and larger more interesting tactics to evolve; although it does become more brutal.

What do people to think of the inability to pick up units in the standard rules?
 
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Kevin Duke
United States
Wynne
Arkansas
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Allowing pick-up makes it a completely different game, with much different decisions involved.

Whether they are "more interesting tactics" is a matter of debate. Of course, if felt like you could do more-- but dealing with the limitations of what an "army" is and how armies work is a core mechanic of the game.
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Moe45673
Canada
Toronto
Ontario
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Yup. 1775 would be a different game if this was allowed. The ruleset is light but strict and even the slightest change, like this, would have different consequences. The limitation as is makes the decisions interesting and I can't comment on how your variant would change how interesting those decisions would be.
 
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Martin Gallo
United States
O'Fallon
Missouri
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We messed this up also for our first game. We enjoyed the game more with the rules as written. This is just a data point.
 
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Chris
United Kingdom
Birmingham
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Shoot for the moon. Even if you miss, you'll land among the stars, where you will be forced to drift aimlessly farther into the vast, empty abyss of space until a lack of food, water and oxygen causes you to succumb to Death's cold embrace.
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Removing limitations on perfectly good rules is what makes Monopoly the game it is today... *ahem*
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Steve Duke
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Georgetown
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Joel Pettigrew
Canada
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Did that the initial couple plays of the game too. Makes it different, haven`t played with it since. I don`t necessarily think it makes the game better or worse. The only downside was that in one game there were two gigantic armies fighting over control of little Rhode Island, (this happened in a game without the pickup movement as well, but to a much smaller extent. Still it can happen.) Pickup movement can make it more worth it for the British side, as you can more quickly recruit and build your native forces up in the West. This also will make battles a bit longer as it will take more time for an army to be eliminated, not necessarily a draw back because the dice combat is a lot of fun. Do you like playing a game where armies can grow to gigantic sizes and have behemoth battles against each other, where each side is slowly whittled down? Or do you like tighter more strategic movement, where positioning your forces is more crucial? Just going to stick with regular rules for now. If we feel we want to try pickup movement to change things up, or are playing with someone who really likes that idea, we will try it again. I'll say this though, pickup movement certainly didn't affect my enjoyment of the game in any negative way.
 
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