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Burning Suns» Forums » Strategy

Subject: Agents analyse rss

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Next part of my analyse of game components (after about ten games with 3 or more players)

Networker Recruit: Reroll 1 fail per round. Look through pile of Agents and pick 1 new Agent (discard after use).

Standard ability of little use, used basically to search for more relevant agents.

Diplomat Diplomacy: Reroll 1 fail per round. Gain peaceful control of an uncontrolled inhabited System (discard after use).

Standard ability can be useful in beginning stadium of game.

Explorer Explore: +1 System. Place 1 new unexplored System anywhere (has to touch 2 Systems) (discard after use).

Personally I really like this agent, because you can change the shape of the map, in the course of the game.

Cloner Construct: -1 to Regiment cost. Get 2x the amount of Regiments on 1 of your Systems (discard after use).

In our games, no one used it, probably due to the low usefulness of regiments.

Warp Engineer Jump distance:+1. Warp 1 of your fleets to another System, resolve battle if nessessary (discard after use).

Interesting character, especially its special ability can be tactically useful.

Fleet Admiral Battle: Reroll 1 miss per battle. Do 3 damage to a Titan or Starbase in same System as your fleet (discard after use).

Both abilities quite useful.

Architect Construct: -1 to Structure cost. Get 2 Structures from the Galactic market (discard after use).

In our games no one ever wanted to buy it. Only applicable when there are two good the Market buildings at once.

Trader Status: 2 crystals. Get 2 Crystals for every System you control (incl. Homeworld) (discard after use).

Crystals always be useful as well as Trader.

Oracle Antimatter: 1 Pay 12 Crystals to get 2 Antimatter (discard after use).

Often searched using NetWorker, extremely useful.

Enforcer None Perform any 1 action with your Leader and get the Starter token (discard after use).

We have not played yet with this character (our Zun Tzu is based on the earlier versions of the game) but it seems very interesting.

Smuggler Status: 1 crystal per Artifact held. Steal 6 Crystals from another empire or 4 crystals from every empire (discard after use).

His special ability is good, if you play with more people.

Traitor Status: 1 crystal per Agent held. Steal 1 Agent from another empire (discard after use).

Only if the other player gets to a better agent.

Assassin Mission: Reroll 1 fail per round. Discard 1 Agent from up to 2 other empires (discard after use).

Like Traitor.

Bounty Hunter None Steal 1 Antimatter from another empire (discard after use).

Worse than the oracle, but it can be.

Warp Technician Jump distance:+1. Warp your Starbase to another System, resolve battle if nessessary (Discard after use).

Interesting character, especially its special ability can be tactically useful.

Troop Commander Assault: Reroll 1 miss per assault. Do 2 damage to a Colossus in same System as your fleet (discard after use).

Useful only if enemy has Colossus.

Fleet Specialist Fleet limit:+2. Get 1 Crystal for every ship you have (discard after use).

We have not played yet with this character (our Zun Tzu is based on the earlier versions of the game) but it seems very interesting.

Bomber Strategist Bombard: Reroll 1 miss per bombard. Sacrifice any 6 ships to destroy the System they orbit (replace with empty space) (discard after use).

Almost not useful.

Hacker Construction limit: +2. Steal 1 Upgrade or Technology from another empire (discard after use).

We have not played yet with this character (our Zun Tzu is based on the earlier versions of the game) but it seems very interesting.

Combat Medic Army limit:+2. Add 1 Regiment to every System you control (incl. Homeworld) (discard after use).

We have not played yet with this character (our Zun Tzu is based on the earlier versions of the game) but it can be sometimes useful.

Adventurer Scan: Reroll 1 fail per round. Steal 1 Artifact from another empire (discard after use).

We have not played yet with this character (our Zun Tzu is based on the earlier versions of the game) but it seems very interesting.

Combat Ace Bombard: Reroll 1 miss per bombard. Add 1 Raider to every System you control (incl. Homeworld) (discard after use).

His useful depends of how good are your Riders.

Shock Trooper Construct: -1 to Regiment cost. Warp your Colossus to another System, resolve assault if nessessary (Discard after use).

We have not played yet with this character (our Zun Tzu is based on the earlier versions of the game) but it seems very interesting.

Enchantress None Get 1 Antimatter and the Starter token (discard after use).

We have not played yet with this character (our Zun Tzu is based on the earlier versions of the game) but it seems very interesting.

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