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Subject: Sentinels Of The Multiverse - Who Dares Rolls Review rss

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Mike B
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I love comic books and have been avidly collecting them since the 1980's, I even worked/hung around in a good friends store for several years (worked is a very loose approximation of what took place). So yes I'm an unashamed huge comic book geek they are in my blood, if you were to cut me I'd bleed in four colors. And then it suddenly hit me the other day, I didn't own any comic book themed games which just seemed a bit wrong somehow and so I set about to right this particularly troublesome wrong. And then I was hit by another astounding revelation there really isn't that many comic book board/card games, and of the few available are they any good? Would they capture that geeky joy of exploring these fascinating and colorful worlds and witnessing the epic battles between earths mightiest heroes? There was only really one way to find out.

I'd been circling Sentinels Of The Multiverse for some time, it was either this or stumping up for Upper Decks Marvel Legendary and as a friend recently picked that up it made my choice to grab Sentinels a whole lot easier. The main reason I'd hesitated up to now were reviews deriding its fiddly and late game algebra style mechanisms. With the recent printing of the Enhanced Edition it seemed that now was a good time to see what all the fuss was about.

So unlike Legendary Sentinels isn't a deck builder, in this you start with a preformed deck for whatever hero you chose to fight as. And lets get another thing out of the way as well, this is very much a homage to the classic big Marvel team up comics where the heroes spent four issues battering the speech bubble out of some dastardly villain. This game is all about the take down, that epic huge splash panel throw down between earths mightiest and the baddest of the bad. Its also a co-op with everyone having one thought in mind, beating the snot out of a villain and you are all going to need your combined powers to stand a chance of ever doing this.

The rules are easy, and pretty much involve the villain pulling a card and activating its effects, some of these cards are triggered at the start of certain turns and others at the end, and that in a nutshell is it. The heroes turns are pretty similar with one advantage that each will have specific powers they can call upon dependent on which of the good guys they have picked, all subtle facsimiles of those owned by DC & Marvel with just enough of a twist to offset that large law suit waiting in the wings. And once everyone has had a go a card is played from a nearby environment deck, which may help the heroes, hurt them or apply other modifiers to the fight.

So far so easy right? Well it is and it isn't, things start to get complicated once everyone has played a card, because essential each new card subtly or in some cases not so subtly alters/breaks the games rules. These can be anything from simple damage modifiers to hero crushing effects that activate at the beginning or end of a turn. And as more of these are played then the complexity of what is occurring each round will become deeper and trickier to follow. I will admit at first to losing the plot mid game as I stared in bemusement at the barrage of card effects scattered across the table coming from not just my hero but also and villain and environment cards.

The game comes with a stack of tokens for HP and more for keeping track of the various damage modifiers which certainly help but also add that fiddlyness that had irritated some reviewers. I was really beginning to think this was an awful game and had I bailed at that point I'd have missed out on all the good stuff that comes with persevering against your natural instincts to chuck it all back in the box and settle down with a nice relaxing game of Ticket to Ride. Lets address the big spandex clad elephant in the room, and an argument that has been leveled against Sentinels that does carry some weight. The rule book for the game is slight and is so because all of the rules are on the cards, and for the first couple of games that's all you are doing, play a card read the new rules, play another card pause for a bit of a read and so on and so fourth.
Its only on subsequent plays as you become more familiar with the characters and their individual powers and how the decks work that you can just play the game, and at that point you find out that its actually a huge amount of fun. This captures that superhero mega battle far better than Legendary (which I do like) as you are playing just your character you can become invested in them and when you pull off that combo move or some super heroic action its a real high five moment. When played with a group experienced with what they are doing you can start to combo those powers together, with someone taking on the role of healer and someone else as damage, its sort of like playing a Warcraft Raid.

And I really dig the art style, it doesn't try to compete with the hyper stylized ultra detailed art prevalent in most modern comics its its own beast, it reminded me of the work of Michael Avon Oeming who worked on the Image comic Powers, more akin to a Saturday morning cartoon. I love that the villains all have they're own special skills and how they interact with their decks, and my group loved the card flip effect, where you can have the bad guy on the ropes only then for his card to be flipped adding a cool thematic twist to the finale.

So yes I do love this, even in the base game there is a graphic novels worth of variety and once you start to bolt on the expansions you have a crazy array of choices. But boy this is a hard game to beat, some of the level two villains are ridiculously difficult to take down and the level fours? forget it. Yep it's fiddly and will require a lot of bookkeeping and to start with you are going to be reading those cards constantly, but this is a game that rewards perseverance, delivering a rich thematic world and characters and at the end of a hard fought battle you'll have told a cracking story.
It certainly isn't for everyone and can run on a tad long with a larger group, but if you are all in the right mindset and willing learn your characters powers then there is a lot of game in this box which will reward each return visit.

So if you are on the fence then all what you've heard about this game is true, and if you like the sound of that then you need to give it a go. Its a quirky game and does its own thing, but I applaud it for managing to capture that epic throw down of that big end of comic moment and I enjoyed immersing myself in the universe and the powers of each of the heroes, there's very little downtime as even when not playing there is so much other stuff happening that you are constantly involved in the latest plot developments. Its a great co-op, you really do need to work together as a team to defeat the big bad, we've had some epic battles. Surprised by how much I enjoyed this one, give it a go it might surprise you too.

Originally prublished @ www,whodaresrolls.com
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Mike Kaplan
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Glad you like the game, it is my favorite solo game. One thing that helps with the fiddliness is one of the tracker apps. SotM Sidekick on iOS or SotM Commander on android let you track the health of all your heroes, villians, henchmen, environment targets etc. and if it helps you to remember you can even make notes about different game effects, like increased damage.
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Josh
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No other co-op I have played does as much to make you feel distinct and therefor individually important to the team as much as Sentinels does. Most games have very similar roles with a unique power or two. In Sentinels the heroes are all very different in approach, ability, and play.
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Tiffany Stolk

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Welcome to a great game. This is my favorite game. Playing with others or playing solo. There is always a different story to experience and remember with all the different environments and characters.
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Ian M
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What I love about this game is that the rules are very basic and easy to remember: start, play, power, draw, end. The cards tell you how everything interacts and that makes the game so elegantly malleable. After playing all of the add-ons to date and seeing how differently each character, villain and hero, work I become more happy with the system. Every fight feels new and progresses differently. This is one of my favorite games ever. I'd even go top three. For all the "fiddly" reviews its gotten, when I play it, it just reaffirms that the system is actually quite simple, open and "plastic", allowing for many different scenarios.

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Andy Waller
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Wow, just wow.

Dude, your use of English is absolutely terrible, especially for a reviewer. It would be a good idea to learn to use commas properly, within a sentence, and understand sentence structure. It really isn't rocket science but it would make a huge difference to your review.
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Matt Jolly
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andyinkuwait wrote:
Wow, just wow.

Dude, your use of English is absolutely terrible, especially for a reviewer. It would be a good idea to learn to use commas properly, within a sentence, and understand sentence structure. It really isn't rocket science but it would make a huge difference to your review.


Andy,

a bit unnecessary isn't it? Somebody takes the time and trouble to write a thoughtful essay and you complain about his grammar! I thought this was supposed to be a games forum not an English language class. What did you actually think of what he said?

I reckon Mike captured a lot of what I like about the game, and considered some elements that I wouldn't have bothered to mention, like the artistic style. I thought that the density of the prose reflected his enthusiasm rather well. If I hadn't already got the game I would consider buying it on the basis of what Mike wrote, and I look forward to his reviews of some of the expansions!

(Oh and I tend to avoid commenting on the grammar of others as it is so easy to make errors whilst doing so. There are three superfluous commas in your short comment IMHO, but it is only my opinion, and I will give you the benefit of the doubt and assume you were doing it ironically - as you say "it isn't rocket science")

Cheers

Matt
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Andy Waller
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Not really unnecessary if commenting on a 'professional reviewer' with his own website. You would think they would welcome criticism of their writing in order to improve.

You are entirely wrong about superfluous use of commas BTW and it is only your opinion. The 'within a sentence' pair of commas is used when the sentence will parse without the comma separated phrase and is optional but allows for easier reading.

For your information, it is perfectly sound to comment on someone else's use of English or grammar when yours is not perfect. Criticism is valid in any case and there are gradations of error.

It is nothing to do with 'density of prose' (whatever that may be) but it is all to do with the quality of English used by someone who prides themselves as a writer (I assume, given he has a website/blog). Poor English actually gets in the way of understanding which is why writers usually try to get the basics correct rather than write a stream of consciousness.

To repeat, it is nothing to do with his artistic style. It is do with his language. However, one thing I should apologise for, is that I have no idea if English is his native language. If it is not, then I unreservedly apologise, appreciating how difficult it is to write in a secondary language.

EDIT: Apologies, I accidently thumbed my own post. Total accident. Sorry.
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Mike B
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I, studied at the William Shatner school, for punctuation. Its, an acquired taste, and not for everyone.

But in all seriousness when you put yourself out in a public forum then you attach a large target to your forehead and opinions are like bum holes, everyone has one, and this being the internet there are a lot of opinions out there.

Matt thank you for jumping to my defense, Andy I guess they all can't be winners. Thank you for both taking the time to read my stuff and to comment. I guess its not quite time to quit the day job.

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Matt Jolly
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Andy,

I think we'll have to agree to disagree on this one. But a couple of points I would make are:

andyinkuwait wrote:
You are entirely wrong about superfluous use of commas BTW and it is only your opinion. The 'within a sentence' pair of commas is used when the sentence will parse without the comma separated phrase and is optional but allows for easier reading.


So not entirely wrong then? As you say optional. In this case, the reading would be as easy without. You have put more ink on the page than required for the reader to understand, and without increasing the merit of the piece in any other way. Not generally best practice, but again, in my opinion.

andyinkuwait wrote:
For your information, it is perfectly sound to comment on someone else's use of English or grammar when yours is not perfect. Criticism is valid in any case and there are gradations of error.


Absolutely agree, and was not saying that (that would be the "shut up" fallacy). Instead I was using my experience of these and other pages to warn that it can lead to the credibility of the critic being undermined by perceived weaknesses in their own use of language, and the fact that that critic then sets themselves up as a target for anyone else feeling like having a pop at them.

andyinkuwait wrote:
To repeat, it is nothing to do with his artistic style....


Not sure that I mentioned artistic style, except to note that Mike had commented on it in SotM, and it was not something I would have mentioned had I reviewed the game.

Cheers,

Matt
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Patrick Sullivan
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Andy might be onto something. For a second I thought I was reading the opening chapters of Flowers for Algernon.

Ultimately, I think the bigger issue is that it is just blatantly uninteresting.


Also, I have not played this game ever.
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Mike B
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Andy, I always strive to produce good work. At the end of the day the site and the reviews are something I do in my spare time because I love this hobby and want to share that with other players and people new to this cool hobby. But it is something I have to fit around my full time job and a family and some times these mean I'm working to tight deadlines and isolated in my own happy world.
I never set out to write a terrible review, and agree with your comments that poorly written work will detract from my original intent, to get more people to play games.
Nobody likes to see their work criticized, it hurts. Especially if you do take a pride in what you produce. But I will agree upon looking back over the piece I can see a lot of what you said was true, so I have made some revisions which does now bring this closer to what my original intent was and I hopefully easier on the eye.
I have no issue being called out on poor work if its in a constructive manner, as I believe your post was.
Now can we all get back to enjoying games and out of the classroom.
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