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Ghost Chase» Forums » Sessions

Subject: Session Report rss

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Patrick Brennan
Australia
St Ives, Sydney
NSW
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A remake of Scotland Yard. This time Mr X is a ghost that has free reign to go anywhere about the 54 rooms of the castle (where he hasn’t already gone anyway), unrestricted by walls, whilst the chasers are forced to follow clumsy, backtracking, cul-de-sac routes to try and close him down.

The lack of information between revelations (what, no bus or taxi indications???) seemed to make each turn a pure guessing game. This seemed a bit unsatisfactory to the pursuers. There were also times when we guessed correctly what the ghost was doing, but could do nothing about setting a trap due to the awkward movement constrictions forced on the pursuers. The special ‘rest’ and ‘cheat’ cards makes it even more difficult as every move after a revelation can be one step removed from your guesswork.

One upside is that the chase continues until the end as the ghost is more and more restricted in it’s moving. As opposed to Scotland Yard where if Mr X escapes the mid-game net, it’s game over as the detectives don’t have the tokens or time to apply another net.

And how about the chrome? All those cardboard animal pieces that you fill into cut-out frames to indicate a revelation must take place! Uhmmm, we can count cards! Good for the kids though of course and that’s the market.

Nick started up top, worked his way to the secret passage, scooted along the bottom, up some stairs, and circled around to just avoid the encircling figures. The pursuers in Garth, Kevin and myself mostly unfulfilledly circled and patrolled sections trying to establish nets. It seems hard with just 3 pursuers! We made it a point of honour not to watch Nick’s eyes ... well until the end when we knew we were close.

A rating of 5 after 1 game; average game, slightly boring, take it or leave it. Might play a second time to get a better feel with 4 pursuers. It’s probably a 6 rating if you get to be the ghost!
 
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