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RoboRally» Forums » Rules

Subject: Timing of tagging flags; movement priority and logistics; pushing other robots rss

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Hi, I'm new to RoboRally and would like clarifications on these points:

1. Touching Flag:
If I get to a flag before the 5th register, does that count? Or do I have to end the turn (after 5th register) with my bot on the flag space for it to count as having "touched" it?

2. Moving bots:
How should players handle the bot movement stage? Everyone does each phase simultaneously? Or player by player?

3. Leapfrog or push:
If 1 bot is programmed to move 2 spaces, but another bot is directly in the path, does the 1st bot leapfrog over the second bot, or does the second bot get pushed 2 spaces?

Thanks,
C.
 
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Greg Poulos
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Redmond
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Re: Newbie queries
1. a variation we like to play with is that in order to get credit for the final flag you have to be there on the 5th register at the end of the turn, adds a bit of excitement to the end-game.

2. the cards are numbered so that all the 'move 3's will go first, then 'move 2', 'move 1', 'backup', 'turn X'. so to speed things along you can just announce 'any move 3s?' have them move, 'any turn 2s?' etc... then anyone with turn left, right or u-turn can do their thing. if multiple people have the same move card and they're relatively close together on the board, then you can check the numbers on the cards. this helps the game move a bit faster.

3. no 'playing nice' here, it's all about the pushing and shoving!
 
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Steven Packard
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Re: Newbie queries
Just to be clear: the answers to your questions #2 and #3 both pertain to the 3 digit number that's at the top of each card. Each card has a unique number, and it's true that all the Move 3 cards have a higher 3-digit number than all the Move 2 cards, etc.

As was said above, everyone flips over their card for the register phase you're on. Whoever has the highest 3-digit code on their card goes first, but the play does not go clockwise after that -- whoever has the next-highest 3-digit code goes next, and so on.

Also as mentioned above, knowing that all the Move 3's have higher numbers than other cards makes the gameplay faster for the reasons he gave.

Finally the answer about whether a robot in front of yours gets pushed or not all depends on that 3-digit code on the cards. If your code is higher, then you push the robot in front of you. Later, the robot in front of you makes his move. Conversely, if the robot in front of you has a higher code than yours, then he moves out of your way before you make your move.

Either way, there's NO leap-frogging. Intentionally pushing a robot is a great way to really mess up the rest of that robot's turn as he's no longer where he expected to be when his move was programmed.
 
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Jeff Dawson
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Re: Newbie queries
lesulm1 wrote:

2. Everyone turns up a card (say register 3), then starting with the highest numbered card, that player executes the move then the other players in clock-wise order.


This is incorrect. You can play it this way if you want, but you need to check the rules again I think. The post after yours is correct.
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