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Subject: Pro Tip: Never teach Seasons before teaching 7 Wonders rss

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Chad Steward
United States
Kent
WA - Washington
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So I recently got two new games and added them to my collection. The first was Seasons and the other was 7 Wonders. I learned both games and was ready to teach them to my wife and brother on a game night.

The first game I taught them was Seasons, they were a bit overwhelmed by the initial draft and first Season, but they quickly caught on and appreciated the elegance and complexity of the game. I lost in a crushing defeat to my brother.

Then we played 7 Wonders. I set the game up and we began the draft. At the end of the first age, my wife asked, "Okay so when are we going to play the game?" I then responded, "We actually just played through a third of it..."

They were not impressed.
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Chris
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Birmingham
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I've not played either to be honest, but I have come to understand Seasons is "7 Wonders, but interesting". I'd have certainly never picked up both. Math trade time?

Then again, the number of games that could be called "Dominion but interesting", and I loooove Dominion.
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Chad Steward
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TheRocketSurgeon wrote:

Then again, the number of games that could be called "Dominion but interesting", and I loooove Dominion.


I hear that. I realize a lot of people feel like Dominion is half a game with all the other options available, but sometimes simple mechanics fits a needed niche. (I love Dominion too)

I will probably try 7 Wonders again later with a big group since I think it fills that spot which Seasons can't reach. (7 players with simultaneous turns). I also got Leaders in the same trade, so I am hoping that will add enough complexity.
 
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Bryan Carpenter
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Haverhill
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sirchadofkent wrote:
[q="TheRocketSurgeon"]
I will probably try 7 Wonders again later with a big group since I think it fills that spot which Seasons can't reach. (7 players with simultaneous turns). I also got Leaders in the same trade, so I am hoping that will add enough complexity.


I am a fan of both 7 Wonders and Seasons, I think they just fill different needs.

I have played 7 Wonders with 3, 4, 5 and 7 and I can say it really shines with larger groups. Seven players all taking turns simultaneously. Also play is completely different with more than 3 as you're primarily worried about your two immediate neighbours but also you're trying to keep half an eye on what others are doing so you can make sure they don't get cards they want.

I highly recommend giving 7 Wonders a go with 5+ players if you can.

Hope you enjoy your new games!
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Andrew Bartosh

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Despite using the same mechanics, they are functionally two very different games. Seasons is a deeper, more complex game designed for small groups and longer play. 7 Wonders is a game designed for large groups and is intended to play very quickly.

Teaching and playing them back to back is almost guaranteed to be a recipe for disaster, as the group will be looking for one specific playstyle.
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Dave Lartigue
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The games are similar in that both games are over once you finish the draft. But Seasons has a bunch of time-wasting nonsense you also have to do.
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