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Zombies Keep Out» Forums » General

Subject: Why trade? rss

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Eric Bridge
United States
Roanoke
Virginia
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The tutorial said to do this if a player may need this card on their turn. Other than completing the next stage of a contraption, why would they need a card that I don't need or cannot use right now on my turn instead?

It seems to me, at first glance, that trading could make completing contraptions way too easy, as the group (assuming they have the cards needed between all of them) just sets up all of the next 8 turns (to complete a contraption) via trading each turn.

Am I missing something? Thanks.
 
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Gary Cormier
Canada
Kitchener
Ontario
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You can use multiple cards to defend or repair - so perhaps you can trade for a "2 barricade" repair card and repair 3 or 4 points at once.

Once you have a single bite token, you can't trade with other players.
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