Looks like fun, but why are you spending influence on Ash when you could put in Caprice? You could then put in some other extra-fun stuff (cerebrals?)
I haven't tried her yet, Ash was such a workhorse for me in previous versions that I was loathe to abandon him. The basic skeleton of the deck has been together since before Double Time. I wasn't entirely certain how well she'd fit with my ICE selection.
I've never hit anyone with a trap, unless you count GRNDL as a time wasting trap. Ghost Branch is a last minute influence filler that I thought was, at the very least, surprising. Once upon a time the deck had Jacksons in it, but I found I was rarely using him for much more than bait. Ideally I'd prefer the runner trash Project Junebug from HQ or R&D just to remind them that I could be running it.
It's been a lot of fun to play, but undoubtedly gets weaker once the novelty wears off.