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Galaxy Defenders» Forums » Rules

Subject: Revised rules please rss

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Matt Pinchuk
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Dollard-des-Ormeaux
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There seems to be a lot of rules questions for this game, mostly small clarifications, but still a lot. The FAQ posted by the designer is very thoughtful but it doesn't really cover the rules as much as it does the more general game info (kickstarter, theme, etc.)

Is there any chance of a revised ruleset being done? I would gladly offer my assistance in proofing it (zero experience, but I do really enjoy the game).
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Byron Campbell
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This would be a nice extra for the new Kickstarter campaign coming at the end of the month. EDIT: At the very least, a printed FAQ covering the most common questions, plus some of the designers' suggested rule variants.
 
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Sarah Reed
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Rancho Cordova
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Agreed. I'd even pay to add on a printed revised rulebook. It'd be so much easier to teach and play.
 
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Magic Pink
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I'm fine with the rulebook as is. It was very clear.

Every new game has a lot of questions posted; this is no different.
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Hero Guy
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Magic Pink wrote:
I'm fine with the rulebook as is. It was very clear.

Every new game has a lot of questions posted; this is no different.


I agree. Perhaps those that have suggestions for rules to add could list some here? I can't really think of anything that isn't a very specific case of interactions that would need to be added.

Something like "Does Charge (one particular skill) work if Titanium has -1 movement (one particular situation)?" should not be included in the rulebook. Or if it is, it is located in a FAQ page at the end of the rulebook.

I've played some games with really horribly written rulebooks before and this is not one of them.
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Matt Pinchuk
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Dollard-des-Ormeaux
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Magic Pink wrote:
I'm fine with the rulebook as is. It was very clear.

Every new game has a lot of questions posted; this is no different.


While I don't think the game is unplayable or even difficult to learn using the current rules, I do think there are enough interactions that could be better explained.
No, not every new game has a lot of questions. Usually games of this nature, with some sort of free form AI, have the most questions. I think most gamers like structure and find it a bit hard to "play to the best of your ability" for the AI, such as in this one.

Just some more examples or a few extra words here and there would be helpful. Some more solid AI advice would also help.
 
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