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What's He Building in There?» Forums » Rules

Subject: one direct invention is so strong. rss

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dong hyuk song
South Korea
Seoul
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one direct invention seems to be so stong compared to others.


that is,

One invention is ability

move one opponet henchiman from 2 ML spot to 1 ML spot.

what do you think about it?

People say that this invention is unblanced such as a Munchiken Card.

I think that this card needs to be mordified.

 
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Dan Regs
United States
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Sleeping Potion
Research: Glass, copper, leather, string, 2GaW
5 VP

"Once per turn you may move an opponent's henchman from a spot gaining 2ML to another spot that gains 1ML. You must take the 2ML spot if you do so."

Does not seem particularly strong to me. Like all Direct Effects, it may not come out each game, and even if it does you have to invest time to acquire the resources to invent it.

It seems obvious how to take advantage of it. Use the ability late in the round to snag yourself the 2ML spot (usually reserved for the first player who sends a worker to ML).

However, eventually your ability to build your master plan's other requirements will overreach the ML you have accumulated, and this action becomes less attractive.

IMHO, direct effect inventions that allow you to progress along such-and-such tracks without paying gold are MUCH better - It's worth lots of VP for the investment.
 
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