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Istanbul» Forums » Variants

Subject: Some 2 player game variants rss

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Bijan Ajamlou
Sweden
Stockholm
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During our first 2 player game we accidentally played that not only do opponent merchant require 2 gold if you happen to move to their location but also assistants. This resulted in a tighter game and was fun and gave more interesting interaction and blocking possibilities.

Another variant is to play with all the mosque tiles in a 2 player game and allow players to have multiple of the same. This require you to place 4 gems in each mosque at the start of the game. If a player have a pair of mosque tiles they get a gem. The effects of the mosque tiles stack so you can use each one 1 time/turn. If you have 4 of the green tile you can pay 8 lira and get 4 goods of any kind when using one of the three warehouses tiles. When getting your second, third and forth blue tile add one additional neutral disk. The neutral disk work as the neutral disk in the variant for 2-4 players explained in page 8 in the rulebook.
To play with this variant, the cost of the mosque tile is equal to the displayed amount on the tile.
 
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8-bit Matt
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How well does this play as 2-player using the standard rules? Worth it, or better off sticking to 3+?
 
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Marcus Boyce
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8bit Geezer wrote:
How well does this play as 2-player using the standard rules? Worth it, or better off sticking to 3+?


Yeah, I'm keen to know if this game works well with 2P.
 
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ozgur ozubek
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bijanajamlou wrote:
not only do opponent merchant require 2 gold if you happen to move to their location but also assistants.


i use to complain that action denial is weak, if it exists at all. However this may be very interesting variant to tweak the game.

players may intentionally leave some assistants in key locations to increase its activation cost, forcing players to consider all other previously weak looking locations.
 
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Jabagi K
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wintermute wrote:
bijanajamlou wrote:
not only do opponent merchant require 2 gold if you happen to move to their location but also assistants.


i use to complain that action denial is weak, if it exists at all. However this may be very interesting variant to tweak the game.

players may intentionally leave some assistants in key locations to increase its activation cost, forcing players to consider all other previously weak looking locations.


How about 2 gold for merchants and 1 gold for assistants? Let's try it like that on Thursday
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Bijan Ajamlou
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It makes the game fel like the arcade snake the boardgame
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jflartner
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Conshohocken
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lordsplodge wrote:
8bit Geezer wrote:
How well does this play as 2-player using the standard rules? Worth it, or better off sticking to 3+?


Yeah, I'm keen to know if this game works well with 2P.


The variants listed in the OP sound pretty interesting, but the game plays EXCELLENTLY with 2p out of the box.

Note: I've played 3 times total, all with my wife.
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