...a hand to hold onto.
When players land on the same location, they may choose to travel together. This will allow players to team up in the pvp phase (using skills/items/etc.) both players will be allowed to collaborate on story scenarios (using skills when needed) The players will move together on the turn of the following player. They will use this player's turn to move until they split up.[/b]
I wanted to make a thread about this because I had been thinking about it for quite some time. I find it unnecessary though because there's already a topic about it (even though it's really old).
I think it would be good to first clarify the quoted rule a little. When a player ends their turn on the same city/wilderness/ocean (etc) space, they may choose to offer a partnership. If the other player accepts, bound movement (i.e. moving together) will occur on the next player's turn. The next player becomes the active player.
Here's my two cents.
Destination must be determined immediately upon agreeing to partnership. It cannot be changed unless/until it is reached. Route of travel may vary.
Partnership must last a minimum of two turns, enough for both players to become the active player.
The active player would determine the following: route of travel, treasure gathering and destiny/story distribution. If only one treasure or a unique treasure is obtained it defaults to the active player. Destiny and story points must always be shared. Skills obtained by the active player are not shared.
When it is the next partner player's turn, they become the active player. The same rules apply. At the end of the second partner player's turn, they may choose to dissolve the partnership. If they do not, partnership continues as normal each player acting as an active player on their turn until at the end of an active player's turn they choose to disband.
Each player in the partnership gains Benevolent status upon disbanding. This status is effective on the next player's turn and only lasts one turn.
There are rumors in the neighboring towns of your good deeds. You are thought of fondly by others.
Ignore negative effects from an Encounter.
End your turn.