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Subject: Studies that correlate board gaming with achievement/growth rss

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Adam Stapley
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Hello everyone! I just accepted a teaching position and would love to start a gaming club at the school. In order to get funded, it's be much easier to have research that supports the idea that it's a productive club. Has anyone ever run across anything like that?

Thanks!
 
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Curt Carpenter
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I could certainly provide evidence to the contrary if that would be useful.
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Adam Stapley
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Haha you can be a guest speaker, and after your speech I'll just say "oh bother, I forgot to tell you it was Opposite Day..." They'll go wild with how positive the results have been.
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Jason Carlough
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curtc wrote:
I could certainly provide evidence to the contrary if that would be useful.


Hah, I was thinking the exact same thing.
 
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Darth James
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AtStapley wrote:
Hello everyone! I just accepted a teaching position and would love to start a gaming club at the school. In order to get funded, it's be much easier to have research that supports the idea that it's a productive club. Has anyone ever run across anything like that?

Thanks!


Many studies relate the general concept of play with learning and growth but I'm not personally aware of any that hone in on board games.
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Chris L
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You could try contacting Scott Nicholson:

http://www.scottnicholson.com/

there are a bunch of papers you could look through plus you should be able to contact him to see if he has the information you're looking for.
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Matt Price
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A quick search of pubmed finds me very little... Most research, as you might guess, focuses on video games. I reckon you could extrapolate to boardgames, but only cautiously (or if you figure your potential funders would be comfortable with that)

You should be able to find these two online by googling the title (or PM me, and I'll send you copies).

Strategic and RPG style video games indirectly predict good grades:
Paul J. C. Adachi, Teena Willoughby. More Than Just Fun and Games: The Longitudinal Relationships Between Strategic Video Games, Self-Reported Problem Solving Skills, and Academic Grades. Journal of Youth and Adolescence July 2013, Volume 42, Issue 7, pp 1041-1052

Here's an article reporting that video games are not associated with poor achievements:
Drummond A, Sauer JD (2014) Video-Games Do Not Negatively Impact Adolescent Academic Performance in Science, Mathematics or Reading. PLoS ONE 9(4): e87943. doi: 10.1371/journal.pone.0087943

 
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Jennifer Derrick
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What age groups are you teaching? I'm guessing teenagers. I can find quite a bit about the effects of board games on math, reading, and dexterity skills in young children, but not so much for older kids.
 
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Mario Lanza
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There are plenty of studies that say that when people use their minds their brains work better for longer. Open the club to the community (thus including older folks) and this provides a community benefit. At least, when I ran a club at our local library they received benefits from the state because it provided a community benefit.
 
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Adam Stapley
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OxfordRow wrote:
What age groups are you teaching? I'm guessing teenagers. I can find quite a bit about the effects of board games on math, reading, and dexterity skills in young children, but not so much for older kids.


I'm a high school teacher, so it would be the traditional age 14-18 high school students. I think with the emphasis on common core's Critical Thinking standards, strategy games could be a good foothold there.
 
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