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Subject: A good example of megagames rss

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Jur dj
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I can't resist posting this excellent video from the guys at Shut Up & Sit Down about the most recent megagame, Watch the Skies! This will give you a good impression what megagames are all about and how much fun it is!



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Deacon
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I'd love to try this! Looks like immense fun.
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Clifford Mudd
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O Fallon
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Count me in.
 
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Maurice Fitzgerald
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Allen
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I'll be in my bunk... at moesgametable.com
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This looks like a LOT of fun!
 
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Mike Hoyt

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When he says the biggest problem is keeping track of what's going on, it struck a chord.

I played in one of these once and the lack of organization ultimately ruined it for me. "News" was posted by a Controller typing it into a spreadsheet that was projected on the wall, which meant we had to have one team member doing nothing but reading the wall, and every time he ran off to tell us something he missed whatever was being posted. There was no sense of time, in the time it took for a PM to make a call, entire countries were conquered...

I'd like to try it again, but with a turn based system. Say one hour = 6 months. With a 30 minute "break" between turns so teams could strategize. With a defined turn length, production, movement,

Else it's just a bunch of guys running around, the controllers quickly get swamped and there is no real strategy.
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David Dockter
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Their spin on Virgin Queen

http://vimeo.com/50067007

Interesting that video in light of their experience with the megagame.
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Jur dj
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blockhead wrote:
When he says the biggest problem is keeping track of what's going on, it struck a chord.

I played in one of these once and the lack of organization ultimately ruined it for me. "News" was posted by a Controller typing it into a spreadsheet that was projected on the wall, which meant we had to have one team member doing nothing but reading the wall, and every time he ran off to tell us something he missed whatever was being posted. There was no sense of time, in the time it took for a PM to make a call, entire countries were conquered...

I'd like to try it again, but with a turn based system. Say one hour = 6 months. With a 30 minute "break" between turns so teams could strategize. With a defined turn length, production, movement,

Else it's just a bunch of guys running around, the controllers quickly get swamped and there is no real strategy.


While all the megagames I've been in have a turn based system, they all benefit from time pressure. If players have enough time to strategize, go to the loo, have lunch etc etc. you'll never get anything done *and* rob the game of one of it's main features: making tough decisions with incomplete information.
 
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Jur dj
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Herr Dr wrote:
Their spin on Virgin Queen

http://vimeo.com/50067007

Interesting that video in light of their experience with the megagame.


Interestingly Megagame makers did a rerun of their Renaissance & Reformation megagame recently. You can find the game handbooks here.
 
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Noam Strassfeld
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Of note: we are running the Watch the Skies megagame (with the key secret elements changed so it's not spoiled by the SUSD video) in NYC 7/26. Check out my post if you're interested in playing!
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