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Flash Point: Fire Rescue» Forums » Rules

Subject: Another Flare Up Question rss

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Brian Jurney
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Tooele
Utah
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I have two questions about the flare up markers. First, lets say that there is a hot spot with a smoke marker on it (lets say in black 3 red 2), and say we roll the die in black 4 and red 2 which turns an existing smoke into a fire. The smoke in black 3 and red 2 will now become a fire, does that mean that a flare up occurs, or since there was already an existing marker there, is its effect ignored?

Second question, assuming we are playing in the recruit level, if a hazmat explodes, we put a hot spot marker on its space, but does this marker come from one of the 6 at the top of the board or from the extra markers that weren't part of the initial setup?

Bonus question, why is this game so much fun?! laugh
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Andreas Krüger
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Krefeld
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You only reroll if you roll a hot spot directly.
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Rob Rob
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Tampa
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I believe additional hot spot markers only from the initial six.
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chris leko
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Robrob wrote:
I believe additional hot spot markers only from the initial six.


Exactly, after the six extra are placed, no more.
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Scott Hill
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jurney85 wrote:
Second question, assuming we are playing in the recruit level, if a hazmat explodes, we put a hot spot marker on its space, but does this marker come from one of the 6 at the top of the board or from the extra markers that weren't part of the initial setup?

Gah! More important question - how come I've not noticed that in the rules before now?!

jurney85 wrote:
Bonus question, why is this game so much fun?! laugh

Someone forget to remove the extra helping of awesomeness before sending it to the printers!
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Brian Jurney
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Thamos von Nostria wrote:
You only reroll if you roll a hot spot directly.


Okay, I guess I have been playing it wrong then. I was thinking that if there was an explosion for example that caused fire to go in a space with a hit spot marker, a flare up would occur then. Thanks for the response.
 
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Bob Schrempp
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Atascadero
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jurney85 wrote:

Bonus question, why is this game so much fun?! laugh


It is easy to learn and hard to master. When you think you have mastered the game you turn the dial up a notch and continue to play.

The games difficulty scales really well.

The spread of the fire is very chaotic and can not be predicted. As much as you try to decided what you are going to do on your turn, you never rally know until the player before you rolls to advance the fire and then (if needed) placed a new Point of Interest marker.
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Jas Brown
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Boat Harbour
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jurney85 wrote:
Thamos von Nostria wrote:
You only reroll if you roll a hot spot directly.


Okay, I guess I have been playing it wrong then. I was thinking that if there was an explosion for example that caused fire to go in a space with a hit spot marker, a flare up would occur then. Thanks for the response.


We are only new to this game but we have been playing it this way because it seems logical. If an explosion hits a hotspot, something bad should happen, so we do an advance fire roll. It doesnt say this in the rules, but like I said, it makes sense, and adds to the excitement. I would welcome opinions on the matter though.
 
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Roger BW
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What you play in your own games is up to you, of course. But going by the rules, hotspots only matter when you hit them on Advance Fire, and that's the way I play it.
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Brian Jurney
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AmazingJas wrote:
jurney85 wrote:
Thamos von Nostria wrote:
You only reroll if you roll a hot spot directly.


Okay, I guess I have been playing it wrong then. I was thinking that if there was an explosion for example that caused fire to go in a space with a hit spot marker, a flare up would occur then. Thanks for the response.


We are only new to this game but we have been playing it this way because it seems logical. If an explosion hits a hotspot, something bad should happen, so we do an advance fire roll. It doesnt say this in the rules, but like I said, it makes sense, and adds to the excitement. I would welcome opinions on the matter though.


Playing this way made it really difficult for us. Thematically it makes sense, but game play wise it makes things a lot harder.
 
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