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Subject: WW1 Variant? rss

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Just wondering if anyone's tinkered with the possibility of a WW1 variant for this?
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Pete Menconi
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In Files, there is a 1920 variant of Poles vs. Sovs: "Red Star White Eagle" (page 4 of the files). Craig designed a 1936 variant "War In Our Time", premise being the Czechs fight and the rest of the powers split up sides. I haven't heard of WW1 variant. I always thought the map was a good start for a "Euro Rail Baron" game!
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The map is amazing, perfect gaming map - super functional but very easy on the eye. That's why I thought a WW1 variant would be nice - I presume not much would've changed between 1918-1936 to warrant a major map change. The fog of war would be a nice aspect to gaming the 1914 campaigns - dummy blocks and all.

Any interest in developing one? I'm happy to help.
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Craig Besinque
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I made a very rough start to such a variant.
Nice idea. Would be interesting to work on.
Let me finish T&T first.

Craig
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Mark McG
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colditz wrote:
The map is amazing, perfect gaming map - super functional but very easy on the eye. That's why I thought a WW1 variant would be nice - I presume not much would've changed between 1918-1936 to warrant a major map change.


Poland was divided between Germany & Russia, mostly Russia. Baltic States & Finland are Russia. Austro-Hungary was a separate power (incl Czechoslovakia, Transylvania & part of Rumania). Yugoslavia would have to be subdivided into Serbia, Croatia & Montenegro.The Balkans generally would be substantial re-draw. Germany includes Metz & Strausbourg. Trieste is part of Austria.

http://mapsof.net/uploads/static-maps/wwi_alliances_europe_1...

I think the concept is good, but not sure of the map scale suitability. The Western Front is 6 hexes wide. The Italian 2 hexes.
 
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Pete Menconi
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As I've been watching the development of T&T it strikes me that once you have a map, and have figured out how to embed it in Vassal (which is the playtest venue of choice), modifications to the map are not much problem. I would guess that WW1 would have a bit fewer rails, and maybe areas of Russia would have road rules similar to EuF WF, but the hard part looks done.
And what's best: the hard part was all done by Craig, so the rest of use can just enjoy. Pass the beer.
 
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Minedog3 wrote:
colditz wrote:
The map is amazing, perfect gaming map - super functional but very easy on the eye. That's why I thought a WW1 variant would be nice - I presume not much would've changed between 1918-1936 to warrant a major map change.


Poland was divided between Germany & Russia, mostly Russia. Baltic States & Finland are Russia. Austro-Hungary was a separate power (incl Czechoslovakia, Transylvania & part of Rumania). Yugoslavia would have to be subdivided into Serbia, Croatia & Montenegro.The Balkans generally would be substantial re-draw. Germany includes Metz & Strausbourg. Trieste is part of Austria.

http://mapsof.net/uploads/static-maps/wwi_alliances_europe_1...

I think the concept is good, but not sure of the map scale suitability. The Western Front is 6 hexes wide. The Italian 2 hexes.



Yeah, sorry, I meant the geography hadn't changed much - political boundaries yes, but on plexiglass you could draw those in. I think the two hex is fine for the Italian front. Rather puts the Capporetto offensives into context - what else could the Italians do but launch infantry in those two hexes?

Early war rules would probably have to differ from 1915 onward, especially on the Western front - perhaps a default double or even triple defence for infantry dug-in. No air but perhaps artillery concentration coordinated by the HQs.
 
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Mark McG
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What about the French Army? Leaving them as 1 block Armies seems a bit harsh. OTOH, maybe Army scale might be easier all round. However, if the German and British armies are Corps, probably the French should be too.

Maybe units could become Fort units?
 
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Pete Menconi
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I just remembered AH's 1914 game: turned me off all WW1. Sitzkrieg on the WF was very uninteresting.
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Konstantin Lubsky
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I am a huge fan of EuroFront and I am also very interested in the First World War, so I'd really like to see a multiplayer block game on this topic. If you need any help in designing, let me know!
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Mark McG
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scouterpmphx wrote:
I just remembered AH's 1914 game: turned me off all WW1. Sitzkrieg on the WF was very uninteresting.


The Western & Italian Fronts were very static, but the Eastern & Middle Eastern fronts had significant movement.

It seems to me quite possible within the existing set to create a WW1 Middle East scenario using the Turk Army, and selected Russian, British & French blocks.
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Juan de Marco
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You could incorporate the mandated offensives from Paths of Glory, meaning you have to perform an attack in the West/Italy, by either side.
 
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