Martin Hristoforov
United States
North Hollywood
CA
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So if I want to start over should I separate the cards from the different expansions or I can play with all of them?
 
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MC Crispy
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It's your game, do with it what the heck you like. However, the rules state that you should only add each Adventure Pack as you complete the preceding one in the sequence.
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Robin Reeve
Switzerland
St-Légier
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You should separate them.
Otherwise, you will have problems facing too powerful monsters and/or acquiring too powerful stuff for the level of scenarios you will be facing.
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Martin Hristoforov
United States
North Hollywood
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Thanks guys!
 
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MC Crispy
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Robin wrote:
You should separate them.
Otherwise, you will have problems facing too powerful monsters and/or acquiring too powerful stuff for the level of scenarios you will be facing.
depends a bit where the OP is restarting from. I don't think AP1 is insurmountably difficult with base characters and even AP2 may be doable once you gear up a bit. But I'm basing my comments on my experience soloing with single characters, I'm aware that the experience is somewhat different with large parties.
 
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Eirik Uthus
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Tried to separate the card once. But running multiple groups it's kind of a hassle. The way I do it is I create the location decks with all the cards from all the expansions, and if I explore a card that's from a higher adventure pack I put it back in the box and start to draw a random new one from the box until I find one that is from one of the packs I'm currently on or lower.

Running multiple groups at the same time is a little bit more complicated when you have to put cards out of the game completely.
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MC Crispy
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Eiriken wrote:
Tried to separate the card once. But running multiple groups it's kind of a hassle. The way I do it is I create the location decks with all the cards from all the expansions, and if I explore a card that's from a higher adventure pack I put it back in the box and start to draw a random new one from the box until I find one that is from one of the packs I'm currently on or lower.

Running multiple groups at the same time is a little bit more complicated when you have to put cards out of the game completely.
I agree with this wholeheartedly! The system works well for a single 'campaign', but once you get multiples going it turns into a right mess.

I had thought of creating a bunch of placeholder cards to use in creating Location Decks, each one would only give the Type of card (Villain, Monster, Spell, etc.) and then I'd draw from the box until I got a card of the appropriate level. Unfortunately, this doesn't deal with permanently Banished cards very well, so I haven't implemented it. Which leaves me still stripping the decks between runs in each campaign.
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Andrew Warner
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mccrispy wrote:
Eiriken wrote:
Tried to separate the card once. But running multiple groups it's kind of a hassle. The way I do it is I create the location decks with all the cards from all the expansions, and if I explore a card that's from a higher adventure pack I put it back in the box and start to draw a random new one from the box until I find one that is from one of the packs I'm currently on or lower.

Running multiple groups at the same time is a little bit more complicated when you have to put cards out of the game completely.
I agree with this wholeheartedly! The system works well for a single 'campaign', but once you get multiples going it turns into a right mess.

I had thought of creating a bunch of placeholder cards to use in creating Location Decks, each one would only give the Type of card (Villain, Monster, Spell, etc.) and then I'd draw from the box until I got a card of the appropriate level. Unfortunately, this doesn't deal with permanently Banished cards very well, so I haven't implemented it. Which leaves me still stripping the decks between runs in each campaign.

You should check out this thread:

http://paizo.com/threads/rzs2r06e?quick-and-dirty-approach-t...
 
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MC Crispy
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269Hawkmoon wrote:
mccrispy wrote:
Eiriken wrote:
Tried to separate the card once. But running multiple groups it's kind of a hassle. The way I do it is I create the location decks with all the cards from all the expansions, and if I explore a card that's from a higher adventure pack I put it back in the box and start to draw a random new one from the box until I find one that is from one of the packs I'm currently on or lower.

Running multiple groups at the same time is a little bit more complicated when you have to put cards out of the game completely.
I agree with this wholeheartedly! The system works well for a single 'campaign', but once you get multiples going it turns into a right mess.

I had thought of creating a bunch of placeholder cards to use in creating Location Decks, each one would only give the Type of card (Villain, Monster, Spell, etc.) and then I'd draw from the box until I got a card of the appropriate level. Unfortunately, this doesn't deal with permanently Banished cards very well, so I haven't implemented it. Which leaves me still stripping the decks between runs in each campaign.

You should check out this thread:

http://paizo.com/threads/rzs2r06e?quick-and-dirty-approach-t...
Looks interesting, but if I have a group on AP1 and a group on AP5 I am going to be redrawing a lot of cards in game (for both groups)

Interestingly, using my placeholder card idea you could actually put the replacement card into the deck, then you'd never accidently 'double replace' or have a need to remember which cards had been replaced already. Of course now that requires sleeving the placeholders and (as a minimum) the cards you put in as replacements. But the replacement could go in the sleeve of the placeholder I suppose. Hmmm... I wonder what the maximum number of placeholder cards I would need of each type is?

I'd probably permanently sleeve the Henchmen and Villains and not use placeholders for these cards (keeps some of the drama of the big reveal)
 
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