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Subject: Solo dungeon crawl with a campaign rss

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Steve McCormick
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Hi all,

I'm looking for a dungeon crawl that I can play solo (mostly) that has a campaign. Mice and Mystics looks good but I'm not 100% convinced by the mice themselves (there seems to be a shortage of mini's too but that's maybe a shallow view).

The D&D adventure system games look good but the lack of a campaign/levelling system puts me off.

Any suggestions?

Thanks!
 
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Robert Arn
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Galaxy Defenders. You will have to control multiple agents, but it has a 10 mission campaign where you level up (slowly) - and there are a good number of minis.
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Thanee
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Galaxy Defenders is a good idea. There will be a new Kickstarter Campaign starting tomorrow for the next two expansions (which will each contain another campaign with several missions).

Another option would be Gears of War: The Board Game.

Bye
Thanee
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A Day
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only looking for something with mini's?
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Steve McCormick
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I actually have Galaxy Defenders, which I like but am a little on the fence with. I have access to a copy of GoW too. Really, though, theme is key: I literally want a dungeon crawl - I.e. Swords and sorcery type of game.

My comment on mini's is misleading - ignore it!

I should add, I have Mage Knight!
 
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Moe45673
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The rumours are that Descent: Journeys in the Dark (Second Edition) will soon release co-op rules. This means solitaire play will be possible

http://www.fantasyflightgames.com/edge_news.asp?eidn=4582
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Steve McCormick
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Moe45673 wrote:
The rumours are that Descent: Journeys in the Dark (Second Edition) will soon release co-op rules. This means solitaire play will be possible

http://www.fantasyflightgames.com/edge_news.asp?eidn=4582


The only reason I sold Descent: not being able to get players together often enough! I'd definitely consider rebuying. Thanks
 
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R H
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Mice and Mystics is very story driven. It will provide you with characters that you use through-out the story. Gaining new weapons, abilities, gear and such. But, you are correct, not that many Mini's in the box, so you do end up against the same opponents throughout the story. (the Quality of the mini's is top notch, if you are painter)

If you want more of a mindless, dungeon wade-thru, perhaps Runebound (Second Edition) if you can get your hands on a copy. Out of the box, it is not singleplayer, but there are some variants that use similar rules to other co-op games that appear to work well with it.

Personally, I would keep my eye on the Descent expansion mentioned above. I am really looking forward to that.
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Thanee
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If it has to be fantasy, there is the one and only:

Warhammer Quest

But it is oop and expensive.

And it does not have a story-driven campaign, but it has campaign-play in the sense, that you level up your character and such (from level 1 through 10).

For solo play, you would have to control a party of multiple heroes. Don't think it works for a single hero only.

Bye
Thanee

P.S. So far, Descent 2 only has a single coop scenario (plus some self-made coop scenarios following the same pattern).

Hopefully, they will build up on it and release a complete coop expansion. Ideally, one that makes use of all the expansions out so far.

But for now it looks like it will be Game Night Kits only (and later small PoD expansions), so one scenario every four month.
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Eric Stolar
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http://boardgamegeek.com/boardgame/42415/dungeon-crawl

Game is heavily influenced by HeroQuest
There are variant rules for no dm meaning you can also play solo.
This game is P&P however and you will need to either use the 2-d stand up monsters or provide your own minis.
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josh willhite
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There's also Myth
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Michele Esmanech
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Dystopian:the manhunt: a worker placement game of investigation, murder and mystery, set in the futuristic megapolis of DYSTOPIA
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Advanced Heroquest

And, for Descent, there's Descent: Journeys in the Dark (Second Edition) – Forgotten Souls which will be available in a few months
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secoAce -
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Ikim wrote:
And, for Descent, there's Descent: Journeys in the Dark (Second Edition) – Forgotten Souls which will be available in a few months

But are the coop/solitaire variant rules good for all of Descent or only the adventure included in the Game Night Kit?
It wouldn't be worth buying Descent + the GNK for only 1 adventure.
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Steve McCormick
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Firstly, I appreciate all the replies!

So...

Advanced Heroquest's price is a stumbling block - a big one.

Everything I've read about Myth says it's broken - or is that an exaggeration?

Warhammer Quest is okay on iPad but felt like a grindfest. Also very expensive.

Why wasn't Dungeon Crawl kickstarted? Seems a misssed opportunity.

Hmm...decisions...maybe Mice and Mystics will win!
 
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Kendall McKenzie
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Mice and Mystics is a good game, but it's much lighter than I expected, and at least in the games I played it did sometimes feel a bit like combat was just "stand still and chuck dice until someone falls over" (I'm sure later on you need to be a bit cleverer with fights, and there were situations early where you needed tactics too). The other thing about it is that it's not really a "solo" game - you (nearly) always have four mice out, and each player controls multiple mice if you have less than four. So if you want a solo game meaning "a game you can play solo" then it'll do fine, but it didn't feel like a solo game, at least to me, more like playing something like Forbidden Island/Desert solo by controlling multiple characters, and that sort of bugged me. You may obviously be fine with it.
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There is also Super Fantasy: Ugly Snouts Assault that seems to be getting some attention, I haven't tried it. Myth's rule book is broken, the rules themselves are getting both love and hate, I've heard it's not the best for soloing though. Shadows of Brimstone: City of the Ancients might be interesting but it's not out yet.
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Keiron
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What about Pathfinder Adventure Card Game: Rise of the Runelords – Base Set?

It isn't dungeon crawl exactly, but it has swords and sorcery, character advancement and is effectively a storyline campaign, and is also soloable.
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A Day
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ok these are probably short on the "mini's" front but they are solo and Fantasy and be campaigned:

Dark City games
http://darkcitygames.com/display.php?series=law&id=1

Dwarfstar games:
http://dwarfstar.brainiac.com/ds_barbarianprince.html

Tunnel & Trolls:
http://www.tunnelsandtrolls.com/

the Mythic GM emulator:
http://www.mythic.wordpr.com/page14/page9/page9.html

Chronicles of Arax:
http://www.rpgnow.com/product_info.php?products_id=89451?aff...

The Treasure RPG:
http://thistlegames.com/treasure.htm

RPG Solo:
http://www.rpgsolo.com/

just Funded:
https://www.kickstarter.com/projects/1235706284/journey-to-t...

Freelance Traveller:
http://www.freelancetraveller.com/features/rules/alone.html
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Thanee
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imalrightjack wrote:
Warhammer Quest is okay on iPad but felt like a grindfest. Also very expensive.


Yes, it is.

But that's what pretty much every Dungeon Crawler is.

Bye
Thanee
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Matt Brown
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imalrightjack wrote:
Everything I've read about Myth says it's broken - or is that an exaggeration?


It is playable. It is more about how much effort you want to put into it though and accepting the publisher's vision for the game, which currently leaves a lot to be desired.
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Eric Stolar
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Re: KS - Dungeon crawl was designed (most of it anyway) before kick starter was a thing. The designer keeps stating the game is not finished and he may do something with it once he has the time to finish it.

Don't let the designer fool you, this is a complete game. The designer keeps the WIP label despite having a fully playable, polished, "finished" game. He just wants to add more to it which is bonus if and when he does but not at all necessary.

If the price of hero quest and advanced heroquest (and even newer games with lots of minis) is your biggest pitfall for not getting them then this really is the way to go. You can always pimp out the game later and buy minis, 3-d terrain, whatever if and when you decide you like it enough to do so (there are tons of places to do this).
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