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Subject: Games OOP rss

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Paulo Borges
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Ivoti
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Why great games becames OOP?
 
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Boaty McBoatface
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A. Publisher goes bust, to many people own the copyright.
B. It does not fit with the corporate ethos.
C. You are the only person who think it's a good game.
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Bryan Thunkd
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paulinhoborges wrote:
Why great games becames OOP?
Generally because printing the games will cost more than selling the games will earn.
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Chad
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Also, everyone's definition of a "great game" differs wildly.
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Walt
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Discussed recently: To reprint or not to reprint, that is the question?
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Shane Hockin
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In addition to the above--new games are often more profitable. No one has them yet, so the number of people who will buy the game is greater. No one already has it.
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Mik Svellov
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paulinhoborges wrote:
Why great games becames OOP?

I can only speak for the German publishers like Ravensburger, Kosmos, Hans im Glück etc.

Storing and reprinting games is quite expensive, so non-sellers will be removed from their catalogues and replaced with new titles.

Even if a title sells okayish, there is only room for X boxes in their warehouses, so they cannot afford to have slowmoving titles collecting dust in expensive buildings.
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Ladson
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Utrecht wrote:
Also, everyone's definition of a "great game" differs wildly.


Does anyone seriously dispute this?

Anyway, bad marketing, bad management, who knows? Getting a great game published doesn't score you a touchdown; it just puts you at 1st and 10 on your own twenty yard line.
 
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Pat
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Marcellus
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I dunno, but for whatever reason I have a penchant for games that are out of print. Currently trying to track down a complete copy of HeroQuest and Memoir '44: Air Pack.

Few of those marketplace postings looking very tempting nowadays.
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