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Subject: I am thinking about backing this. Anyone want to convince me? rss

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Rob Cramer
United States
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Utah
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I just recently came into some money that I have free reign of and I'm looking for a game. This has definitely caught my eye, even though I have had no experience with any type of RPG.

I would love to hear from others about why they are backing this game and if it would be worth it to me. I'm debating backing now, or waiting until it gets to retail to decide. Any insight would be great. Thanks for your time!
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Jason Webster
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Maybe someone can convince me too. I am thinking of cancelling my pledge.
 
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Vincent
Netherlands
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I'm not sure if I can convince anyone to back (or cancel), because I'm not sure myself. That's why I've been weighing the pros and cons for a while now.
Con
- It's expensive. For a bunch of cards and some tokens, this game seems way more expensive than regular big box games. Not only the game, but even shipping is expensive (at least for those outside the US). I know transporting goods across borders is costly, but there are ways to reduce these costs. But really, if you don't have a bit of extra cash, don't back.
- I'm missing information I would consider a must for most projects. Reviews from well known reviewers and a rulebook are things that help me decide if I should back or not
- It's pretty different from the usual games, so I'm not sure if I will like it. Playing it once would help me decide if I want this or not.

Pro
- It seems like a perfect fit for me. I really like D&D, but preparation alone takes too much time. Games like Descent: Journeys in the Dark and Dungeons & Dragons: Castle Ravenloft Board Game have the combat, but I prefer a bit more roleplaying. This is placed right in the middle.
- I like micro games, lots of game in a small package. This is a micro RPG. It removes all things unnecessary and streamlines the rest. No big books to memorize. Not just one DM who has to know everything. It's easy to explain, easy to setup, easy to play and doesn't take 5 hours to complete.
- This game is not from a big publisher. So even if the kickstarter succeeds, there is no guarantee it will be available through retail. So even if it is expensive, it might be your only chance.

And sometimes it's just because you want to support the designer. I think Anthony is running a great kickstarter. He listens to backers and adjusts the project if possible.
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Rob Cramer
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Yeah, I wish that there was a rulebook as well. A video explanation is nice, but I would just love some clarifications too.

Those are some very good points. I'm definitely impressed with the product, even if I don't back the project.
 
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A. B. West
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Beech Grove
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I think it looks very streamlined, but remain on the fence. There are a boat load of good, quick RPGs in the world now that require zero or near zero set up time. So I'm not sure this is distinct enough.
 
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This game seems like a great way to easily introduce you and your friends to table top RPGs. The system looks very simple, yet it seems to have the depth of other more established RPG systems. After playing it you might be interested in moving to a more in-depth system such as DnD or Pathfinder.

What I'm really excited about is the fact that this game requires no prep and is a true "pick-up-and-play" RPG. With this game you could actually play an RPG during a random game night and maybe introduce some friends to table top RPGs. This is usually difficult for other RPG systems since you normally need a dedicated group with scheduled session nights, all of which take a lot of planning and preparation.

I'm excited for it and I've already backed it on Kickstarter. My only issue is that it won't be available till December at the earliest, but of course that is like any Kickstarter.




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Rob Cramer
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I'm in, backing for both the base and expansion. I'm looking forward to seeing how this goes.
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Manuel Ingeland
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No way I could justify this price.

I'm still hoping for a post-campaign pnp...
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Pete Grey
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adamw wrote:
I think it looks very streamlined, but remain on the fence. There are a boat load of good, quick RPGs in the world now that require zero or near zero set up time. So I'm not sure this is distinct enough.


What are some other options with zero or near zero set up? I've only dabbled a little with D&D and my group kind of has that covered (DM, good party, etc...)

I'd be real interested in other genre options that might fit this same niche.
 
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A. B. West
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Beech Grove
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I was thinking of Fiasco. But there's also Do: Pilgrims of the Flying Temple (which I haven't played, but looks cool). You could jump over to RPG Geek and look up games by mechanic and find a bunch.

In general, in the last (say) 5 years or more, there's been a trend toward GM-less, quick set up RPGs. That's my impression anyhow.
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Jerrett Watts

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i was going to back. but for the money i could buy descent 2
 
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