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Subject: How do you lose? rss

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Will

Pensacola
Florida
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The Babylon Project was our last best hope for peace. It failed. In the year of the Shadow War, it became something greater, our last best hope for victory.
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There is 1 way to win and there are 3 ways to lose. I have won several times, and I have lost several times by running out of player cards, but almost never by running out of cubes or hitting 8 outbreaks. While I haven't kept an exact count, I would say that the running out of cards issue comes up much more frequently than the other 2 combined.
 
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Rodrigo Varela
Chile
Santiago
Region metropolitana
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It's just the way you play. I'd say, you like playing it safe and putting out the fires, so you run out of time to win.
If you ran some risks to try and cure diseases faster, you might find one of them neglected, and get some variety on your losses!

In my experience, it's kind of an even split, although the 8 outbreaks usually come with a color running out.
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Will

Pensacola
Florida
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The Babylon Project was our last best hope for peace. It failed. In the year of the Shadow War, it became something greater, our last best hope for victory.
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I thought about that. While we usually do quite well in knocking down stuff, often keeping the outbreaks at 0, we just seem to keep having the same problem of not getting enough cards of the same color collected. We never prioritize knocking down cubes over curing. We are moving around, doing what we can to get turns done & collect new cards. Often, we will have 2 characters each collecting the same color separately, but having 1 color just not come together like the other 3 did.
 
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Austin Huebner
United States
Kentucky
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I actually lose most by running out of time too. But I think this is more to do with the game inherently than it is with the people playing. The first time you play the game, I think it's natural to want to keep as many cubes as you possibly can off the board, because that's the most obvious visual indicator of losing. A less obvious, much sneakier way to lose is running out of cards, and many people just forget until half way through the game.

Then again, I try not to have my experience playing the game ruin the game for everyone else. I try to play each time I'm with a group of new people as if I know nothing about the game, as not to spoil the game with strategies I know might win. It is a treat when I play with a group that's played before, because then I can really become competitive.
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Scott Hill
United Kingdom
Cambridge
Cambridgeshire
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I've lost via all three methods and probably roughly equally.
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Wayne Walker
United States
Chuluota
Florida
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For me, part of the joy of this game was sampling all the different ways of losing as would try to correct my strategy from game to game. Nowadays, I would have to say I get most of early losses from running out of cubes if there is a bad draw. Otherwise, my loss will most likely be from running out of cards in the player deck.
 
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Daniel Kearns
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Bloomington
Indiana
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How much effort are you putting into sharing cards?

Will you commonly "waste" one player's turn to set up a trade the hard way?

EDIT. I should say I was very bad at setting up trades until I played many games on the iPad. Now I think a key to victory is identifying early which disease you will cure LAST.
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Simon Kamber
Denmark
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Broadstorm wrote:
I thought about that. While we usually do quite well in knocking down stuff, often keeping the outbreaks at 0, we just seem to keep having the same problem of not getting enough cards of the same color collected. We never prioritize knocking down cubes over curing. We are moving around, doing what we can to get turns done & collect new cards. Often, we will have 2 characters each collecting the same color separately, but having 1 color just not come together like the other 3 did.

In order to cure effectively, you have to invest significant effort into Sharing Knowledge. If you just move around waiting for the right cards to show up, you will get the result you describe: Keeping the diseases under control is easy (because you spend all your actions doing that), but you rely on good luck to get the cures in time.
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Jon Gameson
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I've lost by all ways possible (and in our first game, we would have lost by all three ways at once - outbreaks and no more cubes, and no cards for next turn).

They seem to be roughly even, but bad starts or certain roles/strategies can skew it one way or the other. But in this case I'd probably say it's your style of play.

You can loose in the first couple of turns...Epidemic on first draw, leading to two separate chain reactions....painful!
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Will

Pensacola
Florida
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The Babylon Project was our last best hope for peace. It failed. In the year of the Shadow War, it became something greater, our last best hope for victory.
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There has been some sharing knowledge, but the problem is that trying to transfer multiple cards requires multiple turns with 2 exceptions. The Researcher is obviously a very good role for sharing knowledge, and less obvious is the Pilot (although I do not have In The Lab yet) who can take someone with him and do the fly/share twice in a turn. I have had some success with the Archivist by having other roles ditch a specific color city card when they must resolve being over the hand limit.
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Simon Kamber
Denmark
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Broadstorm wrote:
There has been some sharing knowledge, but the problem is that trying to transfer multiple cards requires multiple turns with 2 exceptions.

Yes, it does. But you have to do it if you want to cure the diseases in time.

This is where the main strategic decisions enter the picture: How do you balance the need to keep the diseases under control with the need to work towards a cure (by sharing knowledge)?

If you choose to focus on the need to keep diseases under control, you will naturally find that you are doing well in that area, but not so well on the disease-curing front.
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Stéphane B

Gatineau
Québec
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I think our group just lost once or twice because of cards running out, and one of those times was the first game we played. Another friend joined us once for a game and told us we were too risky in our moves.
All the games we lose are because of outbreaks or running out of cubes.

Most of the time, if a player has 3 cards of one color, that color will then be assigned to him. Since you can’t have more than 7 cards in your hand, it’s impossible for one player to work to cure 2 separate diseases.. so depending on the draws, we try to exchange cards as much as possible. Sometimes you get good draws (when you need it), and sometimes you just don’t. Assignings can change though.. of course, when we decide: ok Steph, you have 3 black cards, you can try to get the other 2.. we'll work on other diseases, then Shawn on his next draw will get 2 black cards and be at 3 also.

I have to mention that our group randomly draws roles (from all Pandemic+on the brink+in the lab roles) every time. It makes it interesting.
We also randomly choose the way we’re going to play.. # of epidemic (we never go above 5), mutation, virulent strain.. we never play the in the lab version.

We’ve had some easy wins, but also got our butts kicked. Recently i posted about a game where we lost in the first turn before i even got to play. (i was third to play)

Anyone else share our hate for Santiago?
 
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United States
Austin
Texas
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"Let each man pass his days in that wherein his skill is greatest" Propertius Sextus
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Microsillon wrote:

Anyone else share our hate for Santiago?

If by hate for Santiago you mean leave it to fester in its own disease ridden cesspool for the bulk of the game, then yes we hate it. We almost never go there and only treat Lima if it is at risk.
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Daniel Kearns
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Bloomington
Indiana
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darthnice wrote:
Microsillon wrote:

Anyone else share our hate for Santiago?

If by hate for Santiago you mean leave it to fester in its own disease ridden cesspool for the bulk of the game, then yes we hate it. We almost never go there and only treat Lima if it is at risk.

At first I hated Santiago too, but Darthnice has it right.

Santiago is only a problem if Lima is also a problem. Else, just ignore it.
 
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Will

Pensacola
Florida
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The Babylon Project was our last best hope for peace. It failed. In the year of the Shadow War, it became something greater, our last best hope for victory.
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I did a couple of 4 role games to try to adjust my methods.

1: The Contingency Planner & Scientist spent 2 turns on a tour through the red zone passing cards. The Archivist also pulled some discards while the Containment Specialist mainly handled bad spots, but did meet up with someone to pass a card or 2. There were 2 outbreaks, but I got all 4 cured with 3 cards left.

2: The Dispatcher moved others around, partially to knock down bad areas, and partially to arrange some meetings to share knowledge. He was about to set up another to get a fifth card for the fourth disease but I played the Re-examined Research Event instead which saved a full round. The Generalist used her 5 action per turn ability for a mix of treating, and sharing knowledge. Contingency Planner recycled Airlift, and the Operations Expert passed a card or 2, but never needed to build a second research station. there were 4 outbreaks, but all 4 diseases were cured with 10 cards remaining.


I played out a game last week. We had 3 cured, and I held 5 cards for the last disease, and was within 3 moves of a research center so I just needed 1 more turn. The guy 2 spots ahead of me drew the last 2 cards, so the guy 1 spot ahead of me could not draw.
 
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David Horm
United States
Renton
Washington
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I try to record all of my plays. I cheat by adding an extra Event card to make an even number of player Cards (I hate losing by needing to draw 2 cards, but there's only 1 left). With various difficulty and On The Brink roles used, my stats of recorded plays are:

11 Wins
2 Outbreak lost
1 Cubes lost
2 Outbreak/Cubes combo lost
2 Cards lost

Looking back at the numbers, I'm pretty sure there are way more losing games I didn't record. A lot of the wins are within the final turn. But yeah, I'd say overall the losing ways are even.
 
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Dan Roe
United Kingdom
Watford
Herts
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We very very rarely lose on card draw, but that's only because I tend to notice the deck getting thin and persuade everyone to stop fighting fires and commit to finding cures uber alles. Admittedly, that means we often lose by cubes or outbreaks with only a couple of turns to go but, y'know. No plan is perfect.
 
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Michael Oliver
United States
Argyle
Texas
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So far, we have only lost by Outbreaks. Got unlucky shuffles, and started with neighboring cities in the first three cards and an epidemic early.
 
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