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Last Frontier: The Vesuvius Incident» Forums » Rules

Subject: Crew alone in safe zones? rss

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Lines J. Hutter
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The Assault shuttle and the locks are safe zones (p.14).
I assume a lone Crew member in one of these zones will still try to get to the next marine. Or will he feel safe enough to stay there on its own?
Thematically that would make sense, but I think it'd be to easy to "store" Crew members in the lift cars until the Marines decide to return to the shuttles.
 
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Galaad Maal
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Safe is safe - no need to go anywhere, just sit and cry in a corner. Though I believe it's just the assault shuttle, not all shuttles. And also the medbay? Also - bear in mind if you stored them in the lift cars you'd have to check for ambushes down the corridors...
 
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Lines J. Hutter
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Gmaal wrote:
Though I believe it's just the assault shuttle, not all shuttles.

correct.
Gmaal wrote:
Also - bear in mind if you stored them in the lift cars you'd have to check for ambushes down the corridors...

Sure, but I'd have to do that anyway once they leave the lift car again. But no check for Ambush in the lift car, so it's a safe place. And if they don't need a marine to hold their hands there it seems like the ideal place.

Actually if you play by the rules even crew members alone in safe zones will try to move to the next marine occupied space. At least I couldn't find it mentioned as an exception.
It says "casualties can safely be left unsupervised". But a healthy crew member is not a casualty.
 
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Galaad Maal
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True- I guess I was thinking of the way I tend to play, leaving trails of paired marines to give safe egress to discovered crew. But if everyone is moving through unoccupied spaces anyway it doesn't matter when you risk running through them, and actually having more people run together is going to up the odds of someone getting through.
 
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George Pattison
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Odenton
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I tend to take along anyone who can walk. Crew members are great for pulling security and carrying casualties. A single marine with a crew member is immune from abductions, so you can hold a larger footprint or put more teeth up front.
 
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Neal Sofge
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Silver Spring
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Lines42 wrote:
Actually if you play by the rules even crew members alone in safe zones will try to move to the next marine occupied space.

That's right. They've been through a lot, and refuse to be left alone.

I did have one playtester who got fed up with this behavior and punched the recalcitrant crewman until he fell over unconscious, and thus stayed put. We decided additional rules to deal with this weren't warranted.

(Earlier in testing this same guy simply shot all the crew as he discovered them, because that neatly put them in the "accounted for" category without further trouble. That's why live crew are worth more than dead ones, a change that made the game better with minimal rules load.)
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Galaad Maal
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I needs must revisit the rulebook - apologies for the misinformation.blush
 
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