Sloop is a game by Mike Fitzgerald, published by U.S. Games System. It is for 2-6 players. In this game, players will be capturing and building sets of cards like the classic game Casino that this game is based on. The person that is best able to collect cards will be declared the winner.
To begin, each player will receive a colored build marker of their choosing. All the cards are shuffled together and each player is dealt a hand of 4 cards. After dealing out cards, the top 4 cards of the deck are placed face up on the table with the rest of the cards being placed next to them face down. The number build counters are placed where everyone can reach them. Play now begins.
On a player's turn he is able to do one of two things, capture or build. To capture, the player plays a card from their hand that equal or add up to the value of the card played. For example, playing a 6 and picking up either another 6 or two 3s or a 4 and a 2. These cards are then placed in the player's scoring area along with the card that was played.
To build, a player plays a card from their hand, adding it to one or more cards on the table to start a build of that added up number. They then play the number card from their hand and put their build marker and the numbered build counter on the pile. For example, a player decides to build 6s. They play a 4 from their hand and add it with a two that's on the table. They then play the 6 card from their hand and place their marker and the 6 counter on the stack of cards that was just made.
When play comes back around, the player that built must either continue the build or capture the build. To continue, a card is played with one or more of the cards on the table that add up to the build number and then they are added to the build. For example, playing a 3 to add to another 3 on the table to continue their build of 6s.
To capture the build, the player must play a card that matches the number of the build. They may also add any cards to the build that add up to the number of the build. All cards are placed in the player's scoring pile. If the player is unable to either continue or capture, they forfeit the build and must remove their build marker from the stack. The other player on their turn may steal the stack by playing the number of the build stack. The player then draws back up to 4 cards.
There are some special cards that will allow different actions when not added to a build or used to capture. 1s, 2s, and 3s are all special. There are also wild cards and supercharged cards. 1s allow a player to steal a card from another player's score pile. 2s allow you to play another card from your hand. 3s allow you to turn over the top 3 cards from the deck and play 1 of them. Wild cards may be played as any number. Supercharged cards are added to the play area as an extra card. When capturing cards or capturing a build with a supercharged card in it, the player may take an additional card from the play area that's not in a build.
The game continues until the deck runs out of cards. When all cards have been played onto the table, the player who made the last capture, captures all the cards left in the play area. Scoring then takes place. Each card is worth one point. Points are added up and the player with the most points is the winner.
There aren't many components to this game, however the production value is top notch. The cards are all very bright and colorful with a UNO type feel to them. They are very sturdy and will be good for lots of play. The build counters and player markers are thick cardboard and are very nicely done. The player build marker, I understand, is supposed to be the sail of a ship. I was unaware of that when I first looked at it. Makes sense now with the name. Overall, these are very nice as is everything here.
9 out of 10
The rules for this are small enough to fit inside the box and have lots of examples of play inside. There are explanations of how everything works. There is even a picture for setting up the game. There are rules for playing 5 or 6 players as well as 4 player rules for 2 teams. Everything is easy to read and understand. Just like the components, the production quality of the rules is just as well done.
9 out of 10
This is not a very difficult game to learn and play. Pretty much if you can play UNO, you can play this. Having never played the classic game of Casino, this was all new to me. However, I really like the ease and fun that is to be had playing this game. I was really afraid that I wouldn't like it, but I really do. It doesn't take that long to play and is easy enough that pretty much anyone that can add numbers can play it. There's not really a lot else that can be said about this one, other than I like it and enjoyed playing it.
9 out of 10
Sloop is light card game based on the classic game of Casino. Everything here looks great and play is lots of fun. The game is fairly quick with about a 30 minute play time. It's very simple and easy to play. Anyone that likes card games like UNO or Phase 10 should DEFINITELY love this game. Growing up with those types of games really helped me to love it. That said, I'm afraid that most hardcore board and card gamers might not like it all that much. There aren't a lot of decisions to be made like in a Euro or war game. Still, if they grew up playing those types of games that were usually found on the shelf at Walmart, they just might like this one as much as I did. I highly recommend giving this one a try.
9 out of 10
For more information about this and other great games, please check out U.S. Games System at their site.