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Risk: Star Wars – The Clone Wars Edition» Forums » Rules

Subject: Turn order when one army is destroyed. rss

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Bjørn Losvik
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I have a question: The turn alternate between republic players and separatist players. The separatist armies are black and blue, and the republic armies are red and yellow, so the turn order goes something like this: Red, black, yellow, blue, red, black,yellow, blue.
But what if the yellow army is destroyed and wiped out? Would it be

1: Red, black, blue, red, black, blue, red, black, blue
(rep, sep, sep, rep, sep, sep, rep, sep, sep)

or

2: Red, black, red, blue, red, black, red, blue, red, black, red, blue
(rep, sep, rep, sep, rep, sep, rep, sep, rep, sep, rep, sep)

Our game group thinks it should be alternative 2, where the turn still alternates between the republic and the separatists.
With alternative 1 the red army will be destroyed VERY quickly, since it will be attacked by to players before it gets to go itself, then attacked by two players again and so on, right?
 
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J
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It should be the first option (red, black, blue). Otherwise it's no great loss to lose yellow -- red just gets twice as many reinforcements, and gets to move twice as fast (two red turns for every blue/black turn).

Yes, it's very difficult once one half of your team is knocked out, but that's as it should be.
 
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Rudy Dyck
Canada
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rootbeer wrote:
It should be the first option (red, black, blue). Otherwise it's no great loss to lose yellow -- red just gets twice as many reinforcements, and gets to move twice as fast (two red turns for every blue/black turn).

Yes, it's very difficult once one half of your team is knocked out, but that's as it should be.


Absolutely. Even though the instruction manual is a bit ambiguous, Rob D (Sp?) who created the game clarified that in an earlier post last year.
 
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