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Subject: Working Out Space Combat rss

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chris99 chris99
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One thing you might try is a simple computer program that can roll sets of d6 dice. For example a ship with combat 8 vs combat 5. The 8 ship splits Attack 4 and Defense 4; the 5 ship does 2 Attack and 3 defence.
Now, you have the program roll this combination 1000 times; and cross reference whatever combat table you have. This will enable you to see the results and determine if they are what you want.
Some questions:
1) Can there be multiple attackers? (ie, can a stack jump on a single unit?
2) Can a piece be attacked multiple times? For example, in OGRE, no one does a 4-1 attack when they can do 4 1-1 attacks - but in some games, a unit may only be attacked once.
3) Can there be multiple defenders?
4) Is the combat simultaneous? Or does the CRT have AE and EX results?
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chris99 chris99
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One thing that has helped me out in my game is a flowchart. By physically creating the flowchart you will force yourself to define certain parameters and order of operations. It will help give clarity to your rules.

Also, play rounds of your combats, see what works and what is "too much".

Finally, when writing your rulebook, write examples of play. This will again, clarify the rules for you.

Good luck, the world can always use another space game!
 
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