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Two Rooms and a Boom» Forums » General

Subject: Is this game with 9-10 people as good as Resistance at 7 people? rss

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Daniel Trakulhoon
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My favourite number for Resistance is at 7 people, and I'm very interested in trying out this game; however, I can only gather 9-10 people maximum. Would you still say that this game is still fun? My boardgaming group loves resistance so much.
 
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Chris Hurd
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Short answer, no. The game is different with 10 players or less, because it's three rounds and lacks color sharing. That second rule makes several roles, like Spy and Coy, unusable. The 11+ player game is much more involved. Ideal numbers result in an odd number of players in a room, so 14, 18, 22.
 
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mfl134
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Trakky wrote:
My favourite number for Resistance is at 7 people, and I'm very interested in trying out this game; however, I can only gather 9-10 people maximum. Would you still say that this game is still fun? My boardgaming group loves resistance so much.


I like resistance more but this game is a very different experience from resistance. This game is still solid with 6 players, but it isn't a substitution for resistance.
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Ben Greig
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i'd agree, if you've got less than 10 then resistance is the go, more than 10 (and personally i feel you need 14 or more to make it shine) then two rooms is great
 
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mfl134
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aquillo wrote:
i'd agree, if you've got less than 10 then resistance is the go, more than 10 (and personally i feel you need 14 or more to make it shine) then two rooms is great


Well, this is fine if you are looking for this instead of resistance. 2R1B is more party, resistance is more game.
 
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Curt C
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Trakky wrote:
My favourite number for Resistance is at 7 people, and I'm very interested in trying out this game; however, I can only gather 9-10 people maximum. Would you still say that this game is still fun? My boardgaming group loves resistance so much.


Yes. I would play this over resistance at that player count. My group has 9-10 players somewhat frequently, so we've tried a lot of role sets in this range.

I like the lack of colour reveals for this player number. Plus you can play 3 rounds if you choose.
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Contig
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mfl134 wrote:

Well, this is fine if you are looking for this instead of resistance. 2R1B is more party, resistance is more game.


As was said, the game is mainly different. This game is much faster than the resistance, and so it's just different. But keep in mind, you can play several games of this in the time it takes to play one resistance game, and it still has a surprising amount of depth.

The 9-10 version is good; I recommend playing with "on card share" effects like the Hot Potato or the Criminal if you play without color shares. I also think it's a good number for the Agent. I also recommend playing 3 round games.
 
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Clyde W
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The game is fine at 6-10, but Resistance is better at 5-10 than 2R1B is at 6-10. 2R1B really shies with 11-14 (because at 14, you have two rooms at 7 which very closely resembles the 4v3 nature of a Resistance game).

If you don't like Resistance at 9-10 because Evil always wins, then I strongly recommend either Blood Bound or One Night Ultimate Werewolf. Blood Bound is a fantastic design at 8-10, and especially at 9, and One Night is actually amazing at all player counts, including even 3, if you know the right rolesets to use.

These are the games you probably want to look into, although owning a copy of Two Room is always good for when you have more than 10 people, which is where a lot of social deduction games top out.
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Steven Duran
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Someone visits Reddit
http://www.reddit.com/r/boardgames/comments/26zq8j/two_rooms...
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Clyde W
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longlivesquare wrote:
Square, you're doing it wrong. Link the ignorant reddit masses to this thread.
 
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Hal 2000
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I am going to say yes. I play this game a lot amongst five other friends, (sometimes 7). We play with colours, spies, and a self made mastermind card. It works well enough to supply us with over 100 games of manipulative fun.
 
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Hal 2000
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Oh, always play with no whispers
 
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Clyde W
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Hal 2000 wrote:
I am going to say yes. I play this game a lot amongst five other friends, (sometimes 7). We play with colours, spies, and a self made mastermind card. It works well enough to supply us with over 100 games of manipulative fun.
Roleset? I agree, if you add mastermind it probably makes the game better but most MM cards have usability issues. You play with privacy promise?
 
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Hal 2000
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clydeiii wrote:
Hal 2000 wrote:
I am going to say yes. I play this game a lot amongst five other friends, (sometimes 7). We play with colours, spies, and a self made mastermind card. It works well enough to supply us with over 100 games of manipulative fun.
Roleset? I agree, if you add mastermind it probably makes the game better but most MM cards have usability issues. You play with privacy promise?


Privacy promise
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President
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Mastermind (7th player)
Hot potato (if we hit 8 occasionaly)
 
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David Morcerf
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It's not like Resistance, but it can be very good with low player counts. And you can do multiple games of it in time of one Resistance game.
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