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Subject: Measuring gameplay soundness and "Bad Luck" rss

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Christian Blouin
Nova Scotia
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Hello, I developed in the past a way to keep track of the balance of favourable and unfavourable odd as they accumulate over a game. The underlying idea is that a stronger gameplay will be such that is will minimize gambles. The game wasn't ASL, but I made a quick web-based app to do that for ASL. It also evaluates how "surprised" you should be by bad luck.

The math underneath is based on log-odd ratios in base 2, so the scores are analogous to the number of successive coin flips giving the same result. Getting a Command and control of 0 at the end of a game means that you might as well flipped one coin.

Notes: Command and control maybe isn't really centered on 0, and certainly is scenario dependent. Bad Luck, however, gets positive is the balance of failed rolls is dominated by rolls that should have succeeded.

Keeping track of this is tedious: one must either click for each roll or keep tab on paper and then record at the end of a phase/turn. But hey, there it is:

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