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Subject: TIE Phantom Lists rss

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Stefano Magi
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I thought some list with multiple Phantoms, any opinion about these ?

If you made some interesting squadrons with Phantoms please post them here ninja
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4 x Sigma Squadron Pilot

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2 x Sigma Squadron Pilot
2 x Royal Guard Pilot w/ PTL

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2 x Sigma Squadron Pilot
2 x Obsidian Squadron Pilot
2 x Academy Pilot

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1 x Echo w/ Advanced Cloaking Device; Intelligence Agent; Veteran Istincts
1 x Whisper w/ Advanced Cloaking Device; Intelligence Agent; Veteran Istincts
1 x Sigma Squadron Pilot w/ Intelligence Agent

( In this way you can ever know what are the movements of your opponent to move your Phantoms in the best way)

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Kyle A

Illinois
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I was lucky enough to win a phantom over the weekend and really looking forward to trying it out asap. I plan on buying one more to run a few combos.

List 1: Can't Touch This (great song too, lol)
Whisper - Adv Cloaking
Echo - Adv Cloaking
Fel (or Jax) - PTL


This could have some issues with really high PS ships, but until I see where the meta shifts, will be fun to play.

The list I will be playing until my second phantom:
Whisper - Adv Cloaking
Fel - PTL & TC
Jax - PTL
Whisper - Adv Cloaking, FCS, VI

FCS could be changed out for merc co-pilot
 
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John DiMaggio
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Eh, I'm often an advocate of the "More is better" theory to X-wing, in that you want to take more ships as opposed to upgrade cards, but running Phantoms without ANY modifications is a mistake in my opinion. At minimum, if you're running Sigma Squadrons, I'd advise at least fitting them out with Stygian Particle Accelerator. A free evade token is VERY much worth 2 pts. Compared to Hull Upgrade, 3 pts., or Shield upgrade, 4 pts., it's a steal. And if you use it more than once, then great!

I don't mind 1 Phantom in a list, but pairing it up with other Phantoms and Interceptors is just asking someone to run 1 Falcon + Gunner to ruin your day. I feel like it pigeon-holes you too strongly towards the low hp, high maneuverability end of the spectrum and just opens the door to be hard countered by Falcons or just Ion Turret/Ion Pulse missile/Stress-inducing control lists.

If you want a spammy-type list:

Academy TIE x 6
Sigman Squadron + Stygian Particle Accelerator
99 pts

1 pt to pick lose or win initiative, 7 ships, swarm-y but sans Howl. Or if you're dying to run your shiny new Defender:

Academy TIE x 3
Sigma Squadron + Stygian
TIE Defender + HLC
100 pts

Is 1 Defender worth 3 Academy TIEs, eh, part of me says no. But at least it does give you a 2nd 4 attack dice attack. The big guns can be exceedingly useful for the new age of agility 3+ ships (E-wings, Defenders, Phantoms, Interceptor Aces, etc.).

If ya need more upgrades and better pilots for endgame:

Academy TIE x 3
Carnor Jax + PtL
Echo + Veteran Instincts + Adv Cloaking Device
100 pts

Again, I feel a Gunner Falcon is going to rock Echo and Carnor so at minimum I'd bring some TIEs to mince up any agility 1 targets. I'll be very curious how many more turrets we see with the Phantoms running around .

 
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Stefano Magi
Italy
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Thanks to suggestions, another option can be :

Sigma
-Stygium Particles Accelerator
-Recon Specialist

Sigma
-Stygium Particles Accelerator
-Recon Specialist

Avenger Squadron Pilot

Avenger Squadron Pilot
 
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Justin Curtis
United States
Racine
Wisconsin
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What about:

3 x shadow squadron pilots with advance cloak + tactician

99 points


Means you have initiative and fire before chewy, and give him three stress in the process. Then you are cloaked. He may do some damage to one of your phantoms, but no way he kills it, and next turn chewy is dead as there will be no way to negate his stress to do any actions. Take out the rest of the enemy after that.

I have won a phantom, and played it, and let me tell you this thing is insane! With that 2 barrel roll or 2 move forward you are practically guaranteed a shot every turn. Often you will be at range one with it.

I totally think a three phantom list is viable, and will be competitive.


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Ben Thornton
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Edgeworth
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Looks like I will be picking up another phantom then. Only have 2 on order.
 
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Allen T
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Range one, even if you shoot first, will result in a dead phantom against a turret or anything that has you in arc. Just don't do it.

Even though I am pretty excited for this ship, I imagine it will quickly go the way of the elite interceptor- fun to fly, entirely not tournament viable. Ships that rely on piloting and lucky green dice are essentially wasted points when half the points spent in most squads can shoot 360.
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Matthew Saville
Wales
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I see this as being a list to watch post wave 4.

"Whisper"
Weapons Engineer + Fire-Control System +
Veteran Instincts + Advanced Cloaking Device (42)

Howlrunner + Squad Leader (20)
Academy Pilot (12)
Academy Pilot (12)
Academy Pilot (12)

In a world of 'Thing + a swarm' this pushes all the right buttons, and leaves you with a monster romping around your opponents back field.

It is a lot of points to sink into a Phantom, but this is more of an 'Apex Predator' sort of setup.
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Allen T
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StuffyDoll wrote:
I see this as being a list to watch post wave 4.

"Whisper"
Weapons Engineer + Fire-Control System +
Veteran Instincts + Advanced Cloaking Device (42)

Howlrunner + Squad Leader (20)
Academy Pilot (12)
Academy Pilot (12)
Academy Pilot (12)

In a world of 'Thing + a swarm' this pushes all the right buttons, and leaves you with a monster romping around your opponents back field.

It is a lot of points to sink into a Phantom, but this is more of an 'Apex Predator' sort of setup.


I like this squad a lot, though I'd probably stick Determination+hull on Howl. And personally I think Echo looks like more fun than Whisper, but getting to spend a focus on attack and have one for defence is really nice. Whisper is great when shooting first, though, while Echo is best when moving last...



-edit- I'm also not a huge fan of weapons engineer on Whisper. I thought it said Recon Specialist.
 
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John DiMaggio
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StuffyDoll wrote:
I see this as being a list to watch post wave 4.

"Whisper"
Weapons Engineer + Fire-Control System +
Veteran Instincts + Advanced Cloaking Device (42)

Howlrunner + Squad Leader (20)
Academy Pilot (12)
Academy Pilot (12)
Academy Pilot (12)


Eh, I'm not crazy about FCS + Weapons Engineer on Whisper. Sure you get free target locks, but whatever you attack with 4 attack dice is likely going to die by the end of the round, especially with your mini-swarm. You do get a lock from Weapons-engineer on something else, but there's no guarantee you'll have that in your sights next round. So, you're paying 5 pts for a free action, that's not a great deal when most free action abilities are 1-3 pts (Garven, Dutch, FCS, Adv Sensors, PtL, etc.).

Also, squad leader makes Howl vulnerable. You NEED her action to keep her alive. I'd go with Swarm tactics if you want her to be a threat, and for me, I like Swarm tactics combined with Sensor Jammer on Whisper. Consider:

Whisper + VI + Recon Specialist + Sensor Jammer + Adv Cloaking (44)
Howlrunner + Swarm Tactics (20)
Academy TIE x 3 (36)
100 pts.

I'd be tempted to drop Swarm for Determination on Howl, just to get to 99 pts, honestly. But Swarm might help strip more tokens off ships, which will help Sensor Jammer immensely.
 
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Sebastian Grawan
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Quote:
Whisper + VI + Recon Specialist + Sensor Jammer + Adv Cloaking (44)
But gaining a Focus token via Whispers' pilot ability is not the same as taking a Focus action, or is it? Or would the Recon Specialist hand out two Focus tokens when Whispers' pilot ability is triggered?
 
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Allen T
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rashktah wrote:
Quote:
Whisper + VI + Recon Specialist + Sensor Jammer + Adv Cloaking (44)
But gaining a Focus token via Whispers' pilot ability is not the same as taking a Focus action, or is it? Or would the Recon Specialist hand out two Focus tokens when Whispers' pilot ability is triggered?


Recon wouldn't trigger from Whispers pilot ability as it isn't an action. He could still take focus as an action, take two tokens, then if the attack hits, gain another token.
 
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Chud Darook
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So question:

Wouldn't it be nice to run a Phantom with Push The Limit + Advanced Sensors + Advanced Cloaking Device?

Would that allow you to perform two actions, decloak, move 2" and then attack and cloak?
 
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Chud Darook
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Two builds I am toying with......both with x3 Phantoms:


Build 1:
x3 Sigma pilots loaded with - Sensor Jammer and Advanced Cloaking Device

99pts and you can throw in one Intelligence officer if you want.

Build 2:
Echo + Marksmanship + Advanced Cloaking Device + Navigator
x2 Sigma pilots + Stygium Particle Accelerator + Navigator

My instinct is to double up an all agility stat equipment, but without play testing I won't know if that is over kill or not.
 
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T Mahar
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I call this one Scarlets Ghost

Echo
Veteran instincts
Advanced cloak

Kath Scarlet
Expert Handling

Mauler Mithel

Another one I haven't tried yet but sounds like fun

Echo
Veteran instincts
Advanced cloak

Omnicron pilot
Rebel captive

Omnicron pilot
Darth Vader

Mauler Mithel

And this last one I went 2-0 with the other night against 2x,1b,and a z95

Echo
Veteran instincts
Advanced cloak

Krassis
Heavy laser canon
Seismic charge

Mauler Mithel

Every game so far that I've used echo in he is a beast
 
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Pierre-Yves Duval
Canada
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Quote:
Eh, I'm not crazy about FCS + Weapons Engineer on Whisper. Sure you get free target locks, but whatever you attack with 4 attack dice is likely going to die by the end of the round


Yea, that 5 shield 3 hull BWing is going down for sure!
Same with that 5 Shield 8 hull YT
Or that one tough HWK-290 I faced the other day: Shield upgrade, Chewbacca - equivalent of 3 Shields and 5 Hulls

FCS is great you can use it two ways:

a)Pursue the target you're locked to and finish it off
b)make the enemy think you're gonna chase it to finish it off and just go after someone else~ (especially if another of your ships is sure to get that locked ship anyway)

But yea, more often than not, getting those rerolls is pretty sweet.
FCS isn't a waste on phantoms~

My initial list was somewhat a copy of someone else's with the int agents thing and all adv. cloak devices but I've modified it a bit.

"Echo"/TIE Phantom (30) Navigator (3) Fire-Control System (2) Veteran Instincts (1) Advanced Cloaking Device (4)
Sigma Squadron Pilot/TIE Phantom (25) Intelligence Agent (1) Fire-Control System (2) Stygium Particle Accelerator (2)
Sigma Squadron Pilot/TIE Phantom (25) Intelligence Agent (1) Fire-Control System (2) Stygium Particle Accelerator (2)
 
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Michael Apperson
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Michigan
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I tried out my two Phantoms for the first time yesterday against my cousin, and I used this combo effectively against 6 TIE Fighters:

1x Echo w/ Advance Cloaking, Advance Sensor, Navigator, Predator
1x Whisper w/ Advance Cloaking, Advance Sensor, Navigator, Predator
1x Academy Pilot
= 100 pts.

My idea was to keep the Phantoms outside of firing arcs as much as possible, and his tactic was to scatter his arcs so I'd at least be caught in one. When I attacked, I cloaked. My dice always suck so I used Predator lol. Navigator came in handy to maneuver myself closer-to are farther out of the way of a target. Advance Sensors allowed me to cloak first, then decloak for the move, then do my maneuver.

The Academy Pilot miraculously survived a few shots running interference the whole game interrupting actions, but my cousin was really focused on my Phantoms lol. At any given time, either Phantom was only ever in 1 of 6 firing arcs if any, and at range 2-3 every time but once. By the end of the match, Whisper had 2 hull 1 shield, Echo had 2 hull, and Academy Pilot had 1 hull. The only real downside I found myself in was the Pilot Skill of 3 of his Fighters gave him first shot, and I wasn't cloaked yet for the extra agility, but I also had range on my side at least. Next time I'll get rid of Predator for VI and see how my dice fair.
 
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Allen T
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I'm not sure I am reading your comment correctly, but AFAIK if you cloak with Advanced Sensors you cannot cloak again after shooting with ACD.
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Peter O
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Has anyone tried the 4 sigma list? It seems to me likely to lose a ship early, but keeping them at range 3 and taking 4 dice shots seems good. When it gets sticky go defensive, clear out, then reapproach. No you're not cloaking every single turn, but you have 16 attack dice! I don't have 4 of em, so I haven't been able to try it out.
 
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J Chav
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tranenturm wrote:
Has anyone tried the 4 sigma list? It seems to me likely to lose a ship early, but keeping them at range 3 and taking 4 dice shots seems good. When it gets sticky go defensive, clear out, then reapproach. No you're not cloaking every single turn, but you have 16 attack dice! I don't have 4 of em, so I haven't been able to try it out.


My friend did and managed to fly a full life one off the board. Otherwise he did pretty well but lost with a Z and a B left on the board.
 
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