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Subject: 2014 Card Game Design Contest rss

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Steven Tu
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Re: Summer 2014 Design Contest
Awesome! Loving the microgames love

Why business-card sizes? Most card games uses standard playing card sizes, no? (2.5 × 3.5 inches (64 × 89 mm)
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Daniel J Isom
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Re: Summer 2014 Design Contest
I'm interested but I feel like the submission timeline for the contest is going to hurt participation because it directly conflicts with the 2014 Solitaire Print and Play Contest. They both end at about the same time so it will be tough for some to juggle two projects and get them both completed in time.

If more restrictions to this contest were added such as a maximum of say 6 cards of business card size, people might be more willing to participate because it doesn't seem like as much work than doing a full card game.
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Steven Tu
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Re: Summer 2014 Design Contest
MicroStack Games wrote:
Tuism wrote:
Awesome! Loving the microgames love

Why business-card sizes? Most card games uses standard playing card sizes, no? (2.5 × 3.5 inches (64 × 89 mm)


I asked around here and on other social media sites to see what kind of contest people were interested in. I got a couple responses about card games on single business cards. I thought that would be fun and a challenge, but didn't want to limit the number of cards per game.

Anyways, hope you enter and look forward to seeing your work.

Nate


Oh :O

"Single business card" and "cards the size of business cards" are VERY different! Single business card games are sutff like Contactics, and usually gimmicky things reserved for exactly that - impressive business cards.

Noone would carry a deck of "business-card-sized" cards (let's say 50) with the intention of giving it away like business cards in a set so that it can be played.

So I think either this is a business-card-game contest, in which case the rule is to fit the game on one business card (like contactics) or:

A card game contest, and the limitation of fitting it on cardS of a business-card-size is unnecessary.

My two cents
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Daniel J Isom
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Re: Summer 2014 Design Contest
Tuism wrote:

So I think either this is a business-card-game contest, in which case the rule is to fit the game on one business card (like contactics) or:

A card game contest, and the limitation of fitting it on cardS of a business-card-size is unnecessary.


I second this idea.
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Daniel J Isom
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Re: Summer 2014 Design Contest
MicroStack Games wrote:
disom wrote:
Tuism wrote:

So I think either this is a business-card-game contest, in which case the rule is to fit the game on one business card (like contactics) or:

A card game contest, and the limitation of fitting it on cardS of a business-card-size is unnecessary.


I second this idea.


Do people have a preference either way? I'm open to suggestions but don't want to modify the rules too far into the contest period.


Personally, I'd like to see games made on one card like Coin Age is.
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Scott Siedschlag
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Re: Summer 2014 Design Contest
Personally, I would prefer Multi Card (playing card size) - no card limit.
Anything contest smaller than standard sleevable playing card size I would not be likely to participate in. Just my opinion.

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Tanner Griffin
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Re: Summer 2014 Design Contest
MvRichthofen wrote:
Personally, I would prefer Multi Card (playing card size) - no card limit.
Anything contest smaller than standard sleevable playing card size I would not be likely to participate in. Just my opinion.



QFT. I'd like to see an all-card contest and I've got a few good ideas for it too.
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Konrad Anft
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Re: Summer 2014 Design Contest
I believe, that
Multi card (business card size) - card limit
Would work well.
I assume that people want to print the game at home, so that they use the standard pre-cut businesscard sheets that you can buy at a store.

So a limitation on pages in the business-card-layout would be ideal.

I love microgames (and have backed a number on kickstarter), but I feel that really only cards can be tough on the contest - as it aims towards games like Werewolf (a social game, which requires one card per player) or Magic: The Gathering - the first card based combat games with resources.

Why not add coins - say pennies and dimes - to make something alike Coin Age feasable? It would allow the game to expand into area control, worker placement... oh so many things... and with a restrictions on the number of cards, cannot get totally off the rails.

That's my opinion... now yell me down.
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Re: Summer 2014 Design Contest
A contest for games with unlimited number of small cards and no components. This sounds like every card-only game out there, just with smaller cards (poker, uno, phase 10). I like the coin age idea too. Make the game revolve around a single card but allow other components. Maybe limit the other components to 10 so someone doesn't utilize 100 mini-dice, 30 tokens, 50 victory points, and 50 money bills.
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Daniel J Isom
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Re: Summer 2014 Design Contest
I really like what this has become. I'll definitely be entering but now I have to decide which of the five formats to go with.
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Odd Hackwelder
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Re: Summer 2014 Design Contest
I think the deadline is too soon.
What's the hurry?
I know you want it in the summer, but more time would be better.
But, it is enough time, i'm in.

Why not call it the card game design challenge?
Maybe throw in large cards and other shapes.
You are making the categories what could be separate contests.

I like having limits and not having limits.
I like a business card game with an exact number of cards.
Even a standard size came with an exact number of cards.
It is more challenging.

When it is one card I believe it is a nano game.
But when you add components it becomes a micro game.

Also you didn't state if it has to be a new game or just an unpublished one. Or if they can submit a game already entered in another contest.
Which I don't think should not be allowed.

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Daniel J Isom
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Re: Summer 2014 Design Contest
MicroStack Games wrote:


What about 3 categories?

1 card (2.5" by 3.5")
2-54 cards (2.5" by 3.5")
55+ cards (2.5" by 3.5")

Would that help simplify it?

Edit: Could extend submission deadline to Labor Day weekend and give people a month to vote after.

Also, could change the name to 2014 card game design contest.


1) I think I like the three categories better than the five. I think Hacko is saying he'd like it to be just one of those but if you are going to change the name to 2014 card game design contest, they work great as categories.

2) I like pushing the deadline to the end of August because it gives everyone the whole summer to work, including one whole month after the solitaire contest ends.

3) If two of the categories are being removed, maybe come up with two more categories to replace them with two best ____ categories (best wargame, best abstract, etc.) Just an idea.
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Nate S.
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Monkey Pile War

WIP Thread | 2 Players | 10-15 Minutes | Ages 8 and up


Dusting this one off despite a busy summer. It will use a standard deck of cards, but will have custom PNP deck option to use instead.
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Odd Hackwelder
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I like the business card game category.
I like 5 categories.
More challenges to face.

This is how I would do it.
1.) nano- 1 card (components allowed)
2.) micro- 18 cards or less (any size)
3.) business card game - (no limit)
4.) standard deck 54 (2.5x3.5)
5.) double deck 108 (2.5x3.5)
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Jeremy Peet
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I really like the nano - single card category.
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How many entries are you expecting with 5 categories?
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Daniel J Isom
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toober wrote:
How many entries are you expecting with 5 categories?


There are 8 total categories that Microstack Games are contributing to, as well as a "best overall game" as voted on by the community where 5 entries will win.
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Microstack Games seem to have a lot of actin going on for having nothing on their own website.
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MicroStack Games wrote:
Acting?
No, it was a typo missing one letter for 'action', no need to get in a tizzy.
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Vee the Great
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Galactic Mining Co.



WIP Thread | 2 Players | 30 Minutes | Ages 8+


Quick card-laying game where you are building up a mining operation on an off-world uncharted planet. Be the first to complete lucrative contracts for precious resources and out perform your competitors!
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Olly S
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Aloof


Aloof is a quick shedding-type card game that is easy to pick up and great fun to play.

The aim of the game is to be the first player to get rid of all your cards but also to try and get everyone else to pick up as much cards as possible by dropping Time Bombs, Poisoning each other and starting one-on-one Duels with your opponents.

Check out the WIP Thread to see how to play!

Thanks
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Walt
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You might want to move that voting deadline. Recently, BGG has a membership drive at the end of the year, giving a very large gg bonus (which you'll get) to subscribers for the year at year's end; it was over 200gg last year. Also, BGG commonly gives out microbadge coupons around Christmas or New Year's Day; last year, three. So, moving the voting in a couple weeks would make the prizes have more impact.

I don't have a dog in this fight: this is just data.
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Walt
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In memorium. Bob Hoover died 25 Oct 2016 at 94. In WWII he was shot down in a Spitfire and stole an FW-190 to escape. He spent decades at air shows flying Ole Yeller, shown
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Probably better to ask your contestants and judges. No dog...
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Tanner Griffin
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I'd make it sooner rather than later.
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Daniel J Isom
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IMO, June to December is way too long. I forget what the original end date was but ending it at the end of August with voting until the end of September would be my vote. I plan on entering but I'm caught up on fine tuning my entry for the solitaire contest.
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