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Subject: Mirror Mirror, Round #2 rss

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Mark Rees
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Main Universe draft order (we now revert to the normal drafting process between worlds since we have established which faction is in which universe, and with which faction ability):

SubDad: 1d100 = (88) = 88
CapNClassic: 1d100 = (80) = 80
DerWaldshrat: 1d100 = (60) = 60
GP Mark: 1d100 = (29) = 29
Marhawkman: 1d100 = (9) = 9

SubDad has a missile in this world, everyone else starts with an RST.
For this world, there are three Ammo Shortages and two Bunkers to distribute for game #2.

Anti-Matter Universe draft order
CapNClassic 1d100 = (88) = 88
DerWaldshrat 1d100 = (73) = 73
GP Mark 1d100 = (64) = 64
SubDad: 1d100 = (61) = 61
Marhawkman 1d100 = (36) = 36

CapNClassic has a missile in this world, everyone else starts with an RST.
For this world, there are three Bunkers, three Mercenary and one Ammo Shortage scars to distribute for game #2.
 
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  • 553494. gpmark
  • 1d100 =
  • (88) =
  • 88
  • SubDad:
  • Wed Jun 4, 2014 5:39 pm
  • [+]
  • 553495. gpmark
  • 1d100 =
  • (60) =
  • 60
  • DerWaldshrat:
  • Wed Jun 4, 2014 5:39 pm
  • [+]
  • 553496. gpmark
  • 1d100 =
  • (29) =
  • 29
  • GP Mark:
  • Wed Jun 4, 2014 5:39 pm
  • [+]
  • 553497. gpmark
  • 1d100 =
  • (9) =
  • 9
  • Marhawkman:
  • Wed Jun 4, 2014 5:39 pm
  • [+]
  • 553498. gpmark
  • 1d100 =
  • (80) =
  • 80
  • CapNClassic:
  • Wed Jun 4, 2014 5:39 pm
  • [+]
  • 553500. gpmark
  • 1d100 =
  • (64) =
  • 64
  • GP Mark
  • Wed Jun 4, 2014 5:57 pm
  • [+]
  • 553501. gpmark
  • 1d100 =
  • (73) =
  • 73
  • DerWaldshrat
  • Wed Jun 4, 2014 5:57 pm
  • [+]
  • 553502. gpmark
  • 1d100 =
  • (88) =
  • 88
  • CapNClassic
  • Wed Jun 4, 2014 5:57 pm
  • [+]
  • 553503. gpmark
  • 1d100 =
  • (36) =
  • 36
  • Marhawkman
  • Wed Jun 4, 2014 5:58 pm
  • [+]
  • 553504. gpmark
  • 1d100 =
  • (61) =
  • 61
  • SubDad:
  • Wed Jun 4, 2014 5:58 pm
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Anti-Matter map and starting territories



Slot 1: 1custom42{Afg2; Ala1; Alb1; Arg1; Bra1;CAf2;CAm1;Chi1; EAf1; EAu2;ECa1; Egy1;EUS1; GBr1; Gre2; Ice1; Indo1; India1; Irk1; Jap1; Kam3; Mad3; ME1; Mon1;NAf1;NGu1; NEu1; NwT1; Ont1; Per1; Rus1;Sca1;SAf1;SEAsia2; SEu2; Sib1; Ura1; Ven1;WAu4;WEu1;WUS1;Yak1} -> ( Rus1) -> ( Rus1)
Slot 2: 1custom41{Afg2; Ala1; Alb1; Arg1; Bra1;CAf2;CAm1;Chi1; EAf1; EAu2;ECa1; Egy1;EUS1; GBr1; Gre2; Ice1; Indo1; India1; Irk1; Jap1; Kam3; Mad3; ME1; Mon1;NAf1;NGu1; NEu1; NwT1; Ont1; Per1; Sca1;SAf1;SEAsia2; SEu2; Sib1; Ura1; Ven1;WAu4;WEu1;WUS1;Yak1} -> ( Per1) -> ( Per1)
Slot 3: 1custom40{Afg2; Ala1; Alb1; Arg1; Bra1;CAf2;CAm1;Chi1; EAf1; EAu2;ECa1; Egy1;EUS1; GBr1; Gre2; Ice1; Indo1; India1; Irk1; Jap1; Kam3; Mad3; ME1; Mon1;NAf1;NGu1; NEu1; NwT1; Ont1; Sca1;SAf1;SEAsia2; SEu2; Sib1; Ura1; Ven1;WAu4;WEu1;WUS1;Yak1} -> ( EAf1) -> ( EAf1)
Slot 4: 1custom39{Afg2; Ala1; Alb1; Arg1; Bra1;CAf2;CAm1;Chi1; EAu2;ECa1; Egy1;EUS1; GBr1; Gre2; Ice1; Indo1; India1; Irk1; Jap1; Kam3; Mad3; ME1; Mon1;NAf1;NGu1; NEu1; NwT1; Ont1; Sca1;SAf1;SEAsia2; SEu2; Sib1; Ura1; Ven1;WAu4;WEu1;WUS1;Yak1} -> ( WUS1) -> ( WUS1)

Anti-Matter Factions


 

 


 
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  • 553511. gpmark
  • 1custom42{Afg2; Ala1; Alb1; Arg1; Bra1;CAf2;CAm1;Chi1; EAf1; EAu2;ECa1; Egy1;EUS1; GBr1; Gre2; Ice1; Indo1; India1; Irk1; Jap1; Kam3; Mad3; ME1; Mon1;NAf1;NGu1; NEu1; NwT1; Ont1; Per1; Rus1;Sca1;SAf1;SEAsia2; SEu2; Sib1; Ura1; Ven1;WAu4;WEu1;WUS1;Yak1} =
  • ( Rus1) =
  • ( Rus1)
  • Slot 1:
  • Wed Jun 4, 2014 6:25 pm
  • [+]
  • 553513. gpmark
  • 1custom41{Afg2; Ala1; Alb1; Arg1; Bra1;CAf2;CAm1;Chi1; EAf1; EAu2;ECa1; Egy1;EUS1; GBr1; Gre2; Ice1; Indo1; India1; Irk1; Jap1; Kam3; Mad3; ME1; Mon1;NAf1;NGu1; NEu1; NwT1; Ont1; Per1; Sca1;SAf1;SEAsia2; SEu2; Sib1; Ura1; Ven1;WAu4;WEu1;WUS1;Yak1} =
  • ( Per1) =
  • ( Per1)
  • Slot 2:
  • Wed Jun 4, 2014 6:27 pm
  • [+]
  • 553514. gpmark
  • 1custom40{Afg2; Ala1; Alb1; Arg1; Bra1;CAf2;CAm1;Chi1; EAf1; EAu2;ECa1; Egy1;EUS1; GBr1; Gre2; Ice1; Indo1; India1; Irk1; Jap1; Kam3; Mad3; ME1; Mon1;NAf1;NGu1; NEu1; NwT1; Ont1; Sca1;SAf1;SEAsia2; SEu2; Sib1; Ura1; Ven1;WAu4;WEu1;WUS1;Yak1} =
  • ( EAf1) =
  • ( EAf1)
  • Slot 3:
  • Wed Jun 4, 2014 6:28 pm
  • [+]
  • 553515. gpmark
  • 1custom39{Afg2; Ala1; Alb1; Arg1; Bra1;CAf2;CAm1;Chi1; EAu2;ECa1; Egy1;EUS1; GBr1; Gre2; Ice1; Indo1; India1; Irk1; Jap1; Kam3; Mad3; ME1; Mon1;NAf1;NGu1; NEu1; NwT1; Ont1; Sca1;SAf1;SEAsia2; SEu2; Sib1; Ura1; Ven1;WAu4;WEu1;WUS1;Yak1} =
  • ( WUS1) =
  • ( WUS1)
  • Slot 4:
  • Wed Jun 4, 2014 6:30 pm
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Main map and starting territories



Slot 1: 1custom42{Afg1; Ala1; Alb1; Arg1; Bra2;CAf1;CAm1;Chi1; EAf1; EAu1;ECa2; Egy2;EUS1; GBr1; Gre1; Ice1; Indo1; India1; Irk1; Jap1; Kam1; Mad1; ME2; Mon1;NAf1;NGu1; NEu1; NwT1; Ont1; Per3; Rus2;Sca2;SAf1;SEAsia1; SEu1; Sib1; Ura2; Ven1;WAu2;WEu1;WUS2;Yak2} -> ( Mon1) -> ( Mon1)
Slot 2: 1custom41{Afg1; Ala1; Alb1; Arg1; Bra2;CAf1;CAm1;Chi1; EAf1; EAu1;ECa2; Egy2;EUS1; GBr1; Gre1; Ice1; Indo1; India1; Irk1; Jap1; Kam1; Mad1; ME2; NAf1;NGu1; NEu1; NwT1; Ont1; Per3; Rus2;Sca2;SAf1;SEAsia1; SEu1; Sib1; Ura2; Ven1;WAu2;WEu1;WUS2;Yak2} -> ( Alb1) -> ( Alb1)
Slot 3: 1custom40{Afg1; Ala1; Arg1; Bra2;CAf1;CAm1;Chi1; EAf1; EAu1;ECa2; Egy2;EUS1; GBr1; Gre1; Ice1; Indo1; India1; Irk1; Jap1; Kam1; Mad1; ME2; NAf1;NGu1; NEu1; NwT1; Ont1; Per3; Rus2;Sca2;SAf1;SEAsia1; SEu1; Sib1; Ura2; Ven1;WAu2;WEu1;WUS2;Yak2} -> ( Gre1) -> ( Gre1)
Slot 4: 1custom39{Afg1; Ala1; Arg1; Bra2;CAf1;CAm1;Chi1; EAf1; EAu1;ECa2; Egy2;EUS1; GBr1; Ice1; Indo1; India1; Irk1; Jap1; Kam1; Mad1; ME2; NAf1;NGu1; NEu1; NwT1; Ont1; Per3; Rus2;Sca2;SAf1;SEAsia1; SEu1; Sib1; Ura2; Ven1;WAu2;WEu1;WUS2;Yak2} -> ( EAf1) -> ( EAf1)

Main Universe Factions


 

 


 
 
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  • 553965. gpmark
  • 1custom42{Afg1; Ala1; Alb1; Arg1; Bra2;CAf1;CAm1;Chi1; EAf1; EAu1;ECa2; Egy2;EUS1; GBr1; Gre1; Ice1; Indo1; India1; Irk1; Jap1; Kam1; Mad1; ME2; Mon1;NAf1;NGu1; NEu1; NwT1; Ont1; Per3; Rus2;Sca2;SAf1;SEAsia1; SEu1; Sib1; Ura2; Ven1;WAu2;WEu1;WUS2;Yak2} =
  • ( Mon1) =
  • ( Mon1)
  • Slot 1:
  • Thu Jun 5, 2014 5:20 pm
  • [+]
  • 553966. gpmark
  • 1custom41{Afg1; Ala1; Alb1; Arg1; Bra2;CAf1;CAm1;Chi1; EAf1; EAu1;ECa2; Egy2;EUS1; GBr1; Gre1; Ice1; Indo1; India1; Irk1; Jap1; Kam1; Mad1; ME2; NAf1;NGu1; NEu1; NwT1; Ont1; Per3; Rus2;Sca2;SAf1;SEAsia1; SEu1; Sib1; Ura2; Ven1;WAu2;WEu1;WUS2;Yak2} =
  • ( Alb1) =
  • ( Alb1)
  • Slot 2:
  • Thu Jun 5, 2014 5:21 pm
  • [+]
  • 553967. gpmark
  • 1custom40{Afg1; Ala1; Arg1; Bra2;CAf1;CAm1;Chi1; EAf1; EAu1;ECa2; Egy2;EUS1; GBr1; Gre1; Ice1; Indo1; India1; Irk1; Jap1; Kam1; Mad1; ME2; NAf1;NGu1; NEu1; NwT1; Ont1; Per3; Rus2;Sca2;SAf1;SEAsia1; SEu1; Sib1; Ura2; Ven1;WAu2;WEu1;WUS2;Yak2} =
  • ( Gre1) =
  • ( Gre1)
  • Slot 3:
  • Thu Jun 5, 2014 5:22 pm
  • [+]
  • 553968. gpmark
  • 1custom39{Afg1; Ala1; Arg1; Bra2;CAf1;CAm1;Chi1; EAf1; EAu1;ECa2; Egy2;EUS1; GBr1; Ice1; Indo1; India1; Irk1; Jap1; Kam1; Mad1; ME2; NAf1;NGu1; NEu1; NwT1; Ont1; Per3; Rus2;Sca2;SAf1;SEAsia1; SEu1; Sib1; Ura2; Ven1;WAu2;WEu1;WUS2;Yak2} =
  • ( EAf1) =
  • ( EAf1)
  • Slot 4:
  • Thu Jun 5, 2014 5:23 pm
Mark Rees
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CapNClassic wrote:
I will take Anti-Matter Khan in my Anti-Matter world HQ WAus

(Do we finish the draft in the Anti world, then finish the regular?)


I can't see how it would make a difference, but Mar do you have thoughts here? This is your baby...
 
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mar hawkman
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I say we alternate.
 
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Clay McConnell
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For the Main, I will pick Khan and start in Peru.

EDIT: DerWaldshrat is next in the anti-matter universe.
 
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Mark Rees
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Main draft - SubDad: Khan and start in Peru
Anti-Matter draft - CapNClassic: Anti-Matter Khan in Western Australia
Main draft - CapNClassic YOUR PICK
Anti-Matter draft - DerWaldshrat
Main draft - DerWaldshrat
Anti-Matter draft - GP Mark
Main draft - GP Mark
Anti-Matter draft - SubDad
Main draft - Marhawkman
Anti-Matter draft - Marhawkman
 
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Hauke Mewes
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Main draft - SubDad: Khan and start in Peru
Anti-Matter draft - CapNClassic: Anti-Matter Khan in Western Australia
Main draft - CapNClassic : EotB in W. Australia
Anti-Matter draft - DerWaldschrat: Anti-Matter Sahara in Peru
Main draft - DerWaldschrat: IB in Central Africa
Anti-Matter draft - GP Mark YOUR PICK
Main draft - GP Mark
Anti-Matter draft - SubDad
Main draft - Marhawkman
Anti-Matter draft - Marhawkman

Well, do both Saharans have the same faction Powers? Otherwise, I will choose IB for the Anti-Matter instead.
 
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mar hawkman
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see: http://boardgamegeek.com/thread/1171879/mirror-invasion-vari...

Maneuver at any point in turn is the Antimatter power.
 
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Hauke Mewes
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Well, then everything is fine
 
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Mark Rees
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Main draft - SubDad: Khan and start in Peru
Anti-Matter draft - CapNClassic: Anti-Matter Khan in Western Australia
Main draft - CapNClassic : EotB in W. Australia
Anti-Matter draft - DerWaldschrat: Anti-Matter Imperial Balkania in Peru
Main draft - DerWaldschrat: IB in Central Africa
Anti-Matter draft - GP Mark: NOT SURE OF MY PICK
Main draft - GP Mark: Die Mech in Siberia
Anti-Matter draft - SubDad
Main draft - Marhawkman
Anti-Matter draft - Marhawkman

Hauke, which one are you taking for the Anti-Matter Universe? It's not clear to me and I don't want to assume.
 
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Hauke Mewes
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I clearly stated that I wanted to take the Anti-Matter Saharans
DerWaldschrat
 
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Mark Rees
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Main draft - SubDad: Khan and start in Peru
Anti-Matter draft - CapNClassic: Anti-Matter Khan in Western Australia
Main draft - CapNClassic : EotB in W. Australia
Anti-Matter draft - DerWaldschrat: Anti-Matter Saharan Republic in Peru
Main draft - DerWaldschrat: IB in Central Africa
Anti-Matter draft - GP Mark: Imperial Balkania in Alaska
Main draft - GP Mark: Die Mech in Siberia

Anti-Matter draft - SubDad Your Pick
Main draft - Marhawkman
Anti-Matter draft - Marhawkman

 
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Clay McConnell
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I will take Die Mech
 
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Mark Rees
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Starting where?
 
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Clay McConnell
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Sorry! Die Mech in Central America in Anti-Matter.
 
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Mark Rees
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Main draft - SubDad: Khan and start in Peru
Anti-Matter draft - CapNClassic: Anti-Matter Khan in Western Australia
Main draft - CapNClassic : EotB in W. Australia
Anti-Matter draft - DerWaldschrat: Anti-Matter Saharan Republic in Peru
Main draft - DerWaldschrat: IB in Central Africa
Anti-Matter draft - GP Mark: Imperial Balkania in Alaska
Main draft - GP Mark: Die Mech in Siberia
Anti-Matter draft - SubDad: Die Mech in Central America

Main draft - MarhawkmanYour Pick
Anti-Matter draft - Marhawkman

In the Anti-Matter Universe, the Eliminated Player envelope was opened:

The War Progresses - War is hell. Sometimes a faction finds itself driven to the brink of extinction. That's when they find a way to adapt.

Evolution: Comeback Powers - When a faction with an empty blue slot is knocked out or eliminated, the player controlling that faction chooses its comeback power.

Convicing - You gain one extra troop in Mercenary territories.
Mobile - At the start of your turn, you may move one HQ you control to an adjacent territory you control. HQs cannot share a territory.
Resourceful - As long as you expand into a city territory, you draw a resource card, even if you didn't conquer a territory.
Stealthy - You may place some or all of your recruited troops into one unmarked, unoccupied territory. This is not an expansion.
Well-Armed - Add 1 to all of your attack dice when attacking an HQ.
Well-Supplied - When defending, you are unaffected by Ammo Shortage scars.

Scars
 
 
 


At the start of the next ANTI-MATTER board, there will be three Merc scars, three Bunker scars, and one Ammo Shortage scar in the pool of scars.

For the Main board, we need to distribute three Ammo Shortages and two Bunkers.

Mar or anyone with a board buddy, can you see about distributing these?
 
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mar hawkman
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you could ask Rainstar.

main: Sahara in Iceland
AM: Enclave in Russia
 
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Mark Rees
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MAIN UNIVERSE BOARD

SubDad
 
 
 
 


CapnClassic
 
 
 
 


DerWaldshrat
 
 
 


GP Mark
 
 
 


Marhawkman
 
 
 




10x
 
36x
+
 


Discarded territories:

ANTIMATTER UNIVERSE BOARD

CapNClassic
 
 
 


DerWaldschrat
 
 
 
 


GP Mark
 
 
 
 


SubDad
 
 


Marhawkman
 
 
 




10x
 
36x
+
 
 


Discarded territories:

Turn Order
Main - SubDad Your Turn once scars are distributed
Anti-Matter - CapNClassic: Anti
Main - CapNClassic
Anti-Matter - DerWaldschrat
Main - DerWaldschrat
Anti-Matter - GP Mark
Main - GP Mark
Anti-Matter - SubDad
Main - Marhawkman
Anti-Matter - Marhawkman
 
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Reynai Nastrom

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Scars have been geekmailed. Enjoy your game!
 
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Clay McConnell
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OK.

+4 Troops to Peru (12)
Expand 4 Troops from Peru (8) to Venezuela Losing 1 (3)
Expand 2 Troops from Peru (6) to Argentina Losing 1 (1)
Expand 5 Troops from Peru (1) to Brazil (5)

End of Turn.

It is now Capnclassic's turn in Anti-Matter Universe.
 
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Mark Rees
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Turn Order
Main - SubDad
Anti-Matter - CapNClassic: Anti Your Turn
Main - CapNClassic
Anti-Matter - DerWaldschrat
Main - DerWaldschrat
Anti-Matter - GP Mark
Main - GP Mark
Anti-Matter - SubDad
Main - Marhawkman
Anti-Matter - Marhawkman
 
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Mark Rees
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Main Map


Anti-matter Map


Turn Order
Main - SubDad
Anti-Matter - CapNClassic: Anti
Main - CapNClassic
Anti-Matter - DerWaldschrat Your Turn
Main - DerWaldschrat
Anti-Matter - GP Mark
Main - GP Mark
Anti-Matter - SubDad
Main - Marhawkman
Anti-Matter - Marhawkman
 
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Hauke Mewes
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Ok, first antimatter. Place bunker mercenary scar on Venezuela.
+3 to Peru(11)
Distribute: Ven(5), Bra(3), Arg(1), Peru(1), -1 to Minor city.
+1 to Ven. due to mercenary scar.
Done.

Main:
+4 to HQ due to faction power.
Done.
GPMark, you´re next!
 
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Clay McConnell
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You technically cannot play a bunker scar until an attack roll
 
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