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Zombies Keep Out» Forums » Variants

Subject: Simple but effective change for solo play rss

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Steven Weller
United Kingdom
Basingstoke
Hampshire
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So played this a few times and found it simple, probably though subconsciously choosing the less harmful terrible thing. So to twist it a bit all I did was to roll a D6 for the terrible thing card.

1-2. Top choice
3-4. Middle
5-6. Bottom

Boy did this make a hell of a change. Loss heavily first attempt with an overrun through the main doors.

Interested to see what others think.
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Kevin B. Smith
United States
Mercer Island
Washington
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Personally, I would be sad to lose a chance to make a decision. Maybe you could roll to see which of the three options you CAN'T choose, but you still get to decide between the other two. Or maybe you roll and if you get a 1-3 you have to do that one, but on 4-6 you get to choose.

I haven't played the game myself, so I'm just throwing out ideas. It seems like there are other possible ways to make the game harder (if the rules don't offer any).
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