rich steed
United Kingdom
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I need help!

In school we have an hour a week non curicular learning - subjects such as health, laws, relationships, etc. The teacher running it wants to do a block on personal finance and suggested buying copies of 'The game of Life' as a 'fun' way of teaching the kids about money. Part of me died inside so I need an alternative to suggest.

Ideally the game would be:
based around personal finance - paying bills, earning money, mortgages, etc
Would be playable within an hour
Easy to learn and teach
suitable for large groups
Accessible to 14-15 year olds
Fun

Dice or card based would be good

The nearest I could come up with would be something like 'For Sale' - 'Black Friday' was suggested but probably wouldn't fit into the time limit.

It doesn't have to hit all boxes but some would be nice

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David Minken
Canada
Calgary
Alberta
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CV. A lot of fun discussion points pertaining to ones life come out of this one.
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Cashflow, if you can find a cheap copy.
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Bruce Gazdecki
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indigopotter wrote:
Cashflow, if you can find a cheap copy.


+1. Only one that came to mind.
 
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Christopher Yaure
United States
Plymouth Meeting
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Agricola

Sorry, nothing useful.
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Nick Stables
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Although sometimes around here mentioning this games name is like mentioning Lord Voldemort, from your description of needs it sounds like several sets of Monopoly (with fixed number of turns to play within the hour) may provide personal finance education, though possibly more through luck than via informed decisions. Seriously, there are some prominent BGGers who consider it a good game when played correctly.

Other than that, the only other game that comes to my mind about managing money effectively (creating wealth, holding off to try and buy something cheaper) is Saint Petersburg now out of print, though Saint Petersburg (second edition) has gone through Kickstarter. Not sure about Hotel Tycoon, a Monopoly variant, which was reprinted last year.

Sorry I couldn't be more helpful.

Nick
 
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Joe Salamone
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Last Will, if you want to send the message that spending money quickly and frivolously is a good thing.

 
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Phil Hendrickson
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King Zombie wrote:

Ideally the game would be:
based around personal finance - paying bills, earning money, mortgages, etc
Would be playable within an hour
Easy to learn and teach
suitable for large groups
Accessible to 14-15 year olds
Fun


Besides, Monopoly is so much better than Life for those goals!
arrrh
 
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Charles Waterman
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How about "For Sale"? It would be a simple game fast to learn, would help teach students that deciding WHEN to save and WHEN to spend is important. However, there is a fair amount of luck in the game...

http://boardgamegeek.com/boardgame/172/for-sale

PS I'm LOVING CV, but it's more about choosing a life path. It really has only a small amount of spending or saving money in it.
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David Larson
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Discovery Bay
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DrumPhil wrote:
King Zombie wrote:

Ideally the game would be:
based around personal finance - paying bills, earning money, mortgages, etc
Would be playable within an hour
Easy to learn and teach
suitable for large groups
Accessible to 14-15 year olds
Fun


Besides, Monopoly is so much better than Life for those goals!
arrrh


Given the easy access of Monopoly and Game of Life (student/staff familiarity, school budget considerations, etc.), you might go with those but implement some house rules to take the sting away.

What about those games makes you die a little? Can you fix those things for the classes?

What's your budget? On the off-chance that you have a budget, Wargames Hong Kong has For Sale on for $60HKD (£4.60). Shipping might not be a killer.
 
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Walt
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Orange County
California
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Cashflow, aka Cashflow 101, is appallingly bad! Let me make this clearer:
Appallingly bad!

(Anyone who knows my style on BGG knows that I use that font in serious posts approximately never. Cashflow is that bad. Prefer Monopoly. Cashflow presents real estate investment as the be-all and end-all of investment, while stock investing is treated as a crapshoot. Reality: If you actually look at RE investing, much less REITs, over the long term you're lucky to break even after inflation (I have looked at the details, but the details are way off topic) (but RE it's okay for your own home); stocks return more than inflation as long as you don't treat the Market as a casino--if you do, the House always wins. Cf: Robert Kiyosaki (Cashflow), $80 million; Warren Buffett, $58.5 billion, and WB is a "simple" buy-and-hold investor, not a trader.)

So what should you use? Difficult. The 18xx games have the feature that they punish debt. But you hardly have time to train your students on 18xx or even RRT. Container would be a pretty good choice, but it's out of print. Brass: Lancashire/Age of Industry [haven't played the latter] might work, or Steam; learning time is the issue.

Maybe this would work: In Monopoly, you get $1500. Give the players nothing to start. The first $500 they borrow costs them $50 every time they pass Go; the next $500 they borrow costs them $100; etc. Even 10%, 20%, 30%,... it's a long time before they get to the 50% of mortgaged property (though no payments of continuing interest on those--approximately true for secured loans).

Maybe, in addition to the above, allow players to loan money to each other, with the interest rate they decide, also payable at Go.

I wish I had a definitive answer for you, but I don't. My best advice, which has worked for me, is to make your students terrified of debt. It's not always true, but it's closer to true than wanting to use plastic.
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Andrea Ligabue
Italy
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Concerning large groups I suggest to make kids play in team (2-3 per team). This really improves the experience because:

- they openly debate on strategy
- they are not allowed to play "randomly" (sometimes happens with kids)
- you can improve also relationship/collaborative skills/competence without using collaborative games

Settlers use resources but has a lot of the things you are looking for
Power Grid will be great but it too long
Tulipmania is a pure economic game
Le Havre: the inland port (but is just a 2-players game)

You can also have a look to this list
http://boardgamegeek.com/geeklist/172656/economic-games-with...

good play
Liga
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Andy Latto
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If you'd like to get fired, I recommend Funny Friends
 
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rich steed
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thanks for all the ideas - will look at CV and probably For Sale - as it's easy to play if I can find copies
 
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Roger Fawcett
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I've only just spotted this post for some reason, even though I am subscribed to Games in the Classroom. For me, two or three spring to mind. The best game for cashflow might be Power Grid. Is there a possibility of doing this in groups so that they make the decision of what to spend corporately. The only other game that springs to mind is San Juan.

Roger
 
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John James
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Pay Day comes to mind. Liked it some when I was young and it seems rather appropriate.
 
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Randal Thompson
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Ontario
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I'm so glad you didn't run out and buy monopoly. I absolutely love the game ACQUIRE for teaching financial skills. I just finished a vlog called Two Geeks and a Game where we feature Acquire as one of our top Math games. If we ever do a business episode, I'll definitely pick Acquire as my #1. You should Acquire it immediately. (sorry, that was bad). Here's the link to my review:

Math Episode 3: https://www.youtube.com/watch?v=dB-Fv_g2zaY

We cover Powergrid in our Geography episode if that interests you.
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Amo .
United Kingdom
Newcastle upon Tyne
Tyne and Wear
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Pay Day !
 
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