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Subject: Viable with 2 players rss

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Thomas
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Anyone see why it could our couldn't be viable? What would need to change?
 
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Italy
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lol. again.

just have a look, 6 post under yours:

http://www.boardgamegeek.com/thread/1162945/2-player-variant...
 
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Thomas
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Jocularis wrote:
lol. again.

just have a look, 6 post under yours:

http://www.boardgamegeek.com/thread/1162945/2-player-variant...


No real answers looking for feedback
 
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Italy
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LunarSoundDesign wrote:
Jocularis wrote:
lol. again.

just have a look, 6 post under yours:

http://www.boardgamegeek.com/thread/1162945/2-player-variant...


No real answers looking for feedback


this is my answer to that topic, hope will be useful

--------------------

there is an house rule of a friend of us:

- no Character activation limit
- +1 at the Quest resolution, for every Charcters of the your faction compared to the the other's faction Characters

you can try with this. But I haven't played it yet.

 
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Bill Hartman
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When playing with two players, how many characters would each side take? Would it be four, as stated in the 3 player rules?
 
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