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Pocket Battles: Celts vs. Romans» Forums » General

Subject: Handicapping the first player rss

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Andrew Kluck
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There seems to be a concensus that after the first player charges in the opening turn he has the advantage and is likely to win.

If this is indeed true it seems like a very simple thing to fix, give player 2 more build points or player 1 less. Even bidding for first player would work.

How many points do you guys think would offset the advantage?
 
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Matt Nuttleman
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I haven't played enough times to speak to balancing, but the first charge does seem like an advantage. My train of thought ran more toward making melee combat simultaneous (both sides roll and deal damage to each other.) That might cause some balance issues in the other direction though since the troops' wounds/defensive special abilities are defined with the rules as written in mind.

Some sort of simultaneous damaging in battle would allow the first player to still have some advantage by choosing where to initiate a charge, but would prevent overkilling a defending unit and taking them out of the game without a chance to act.
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Scott Muldoon (silentdibs)
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I thought it was common practice to have a screen of cheap units to intercept charges?
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Matt Nuttleman
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That's my other thought. I only have played this system once and that was with the pre-set army lists in the Orcs/Elves set. Building an army with an appropriate mix of charge-catchers, bruisers, ranged, and command/special units seems to be a source of depth in these games.
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navajas
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[q="Sitnam"]There seems to be a concensus that after the first player charges in the opening turn he has the advantage and is likely to win./q]

I would like to formally remove myself from any said consensus!

Now, on the other hand, going back to back to start round two? That can be decisive for sure.
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Scott Douglass
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sdiberar wrote:
I thought it was common practice to have a screen of cheap units to intercept charges?


That's certainly my policy.
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Andrew Hauge
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I've found that the first-player advantage goes away strongly when you play with more points. 60-point games are very swingy and there's a strong potential first-player advantage. As you add more points, it's harder for the first player to get a massive first-attack advantage.
 
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