i've created a Damage Report Damage Report map pack for the bgMapeditor tool.
This enables you to easily create your own maps and scenarios and share them with us
Since I don't get the files approved here at BGG you can download the map pack here:
How to use:
1. Go to the site http://bgmapeditor.eu and download the software.
2. Install the software
3. To add the pack to bgMapeditor select "Add" in the Packs menu.
4. Browse to the Damage Report map pack zip file and click open.
There also is some documentation on the site http://bgmapeditor.eu.
If you have any questions feel free to ask.
- Last edited Sun Mar 22, 2015 6:07 pm (Total Number of Edits: 5)
- Posted Thu Jun 19, 2014 10:46 am
Damage Control doesn't appear yet in the Packs section, so you know. Guess waiting for an update by the web people?
Do you have a link to the pack you can share?
It seems that the file was not approved for the following reason:
"Sorry, but this file is for a very specific program, thus can't be approved"
I've checked the rules for file uploads and I think I found the section the admin is refering to. Maybe I can find a way to get it approved.
I also contacted the creator of the bpMapEditor tool maybe he can upload it on his website.
I've decided to upload the Mappack to a filehoster until there is a better solution. You can find the link in the first post.
Scenario Pay Day
Here is the first custom scenario i've found. Thanks to user Korsheth.
The players take the roles of a small band of smugglers trying to make a quick buck by transporting contraband of sorts... You're cargo, humans suspended in cryo-chambers. But these humans are mules, surgically implanted with a volatile substance worth A LOT of money!
The bad news... Space police are onto your operation and stopped you mid-trip demanding to board and search your ship!
You manage to jump away into hyperspace, escaping law enforcement. But not before they bombarded you with several laser blast, damaging your ship. Life Support is failing, and if that wasn't bad enough, your cargo bay took heavy damage and the cryo-chambers have been compromised. You have to save 5 cargo in order to cover your costs.
RECOMMENDED CREW: 2-3 ( Recommended 2 )
3-4 Player Variant: Slide Component Bins Out From Under Hallways And Treat Them As Separate Rooms
You must transport the cargo to the science lab, scan & repair the cargo to reinitialize the cryo-chamber, then transport it to the infirmary to keep them under medical observation.
Scoring Condition: Cargo is considered Saved after being scanned/repaired and dropped in the infirmary.
GAME END CONDITIONS
You win this scenario if:
- You successfully scan 5 pieces of cargo and transport them to the infirmary.
You loose this scenario if:
- Life Support ever reaches 0%
- The “Game Over” card is drawn from the Damage Report deck
Damage Report Cards: DR05, 09, 11, 13, 17, 20, 23, 25, 28, 29, Gameover
(2-3 Player Game Assume 100% Shields For All DR Cards)
(3-4 Player Game Assume 1% Shields For All DR Cards)
Set up the ship according to the diagram below.
Place the repair decks in the Modules:
- Science Lab: Flux Generator
- Cargo Bay: Photonic Emitter
- Life Support: Plasma Capacitor
The two hallways are placed ONTOP of the component pads. From these hallways, you may access both of the adjacent component bins, and may pick up a mix of components divided as you choose.
Use the crisis # tracker to indicate how much cargo you have saved.
Note: If cargo is lost ( as per cargo bay rules ) the cargo lost will first be a cargo in the Science Lab ( on your person, being scanned/repaired or on the floor: your choice ) then the next closest cargo to the science lab, following the same conditions. If cargo is lost during repair, the repair card associated with that cargo is discard, all components lost.
Original thread: Scenario 6 - Pay Day
- Last edited Mon Aug 11, 2014 3:00 pm (Total Number of Edits: 1)
- Posted Mon Aug 11, 2014 2:58 pm
I have since created 2 more Scenarios Found under Variations Section of Damage Report. With More On The Way!!
Here are the Links For those Interested
Scenario 7 - Volatility Alert
Scenario 8 - Boarding