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Subject: Slow Down! rss

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Ron
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An not-even-close-to-standard P11, low-complexity game of Werewolf!

This time, with special rules!

I'm not going to change the standard writeup, found below. I am just going to say that this game will modify all timing rules to say that the results of EVERY ACTION will take place slower.
Specifically:
The lynch leader will die at the following dawn.
The night kill will die at the following dusk.
If you brutal someone, it is NOT immediate. Your choice is set when you die, but the next target won't die until the following dusk/dawn (if you died at dusk, your target won't die until dawn). Notice that this may cause a brutal chain that takes an entire day to resolve.
You will not get seer / sorcerer views until the next action.
And before you ask, the martyr still needs to protect the possible night kill at dawn. The night kill is decided at dawn ... it's just a slow-acting night kill is all.

Due to the timing rules, this will be a game that starts with an even number of players. If it starts. Scheduled "Go time"? 08 AUG 14.


Good Roles:

Seer - Each night receives a vision of a target player and learns the players nature (Wolf/Not Wolf). The seer receives a vision on Night 0 of one randomly chosen player that is not a wolf. Thereafter, the seer chooses which player to view. If the seer is not present / does not give an order, they will receive a random negative view out of all players who were alive after lynch.

Hunter - If only two players remain in the game and the hunter is one of those players, then the good team wins even if the other player is a werewolf. He is brutal when killed. The brutal kill is mandatory. If there is no order in modchat then it will be selected at random.

Martyr- Each night, may choose one player, and if that player is targeted for night kill, the martyr will die in his place. The martyr may choose the same person consecutively without restriction. Notice that martyr does not work to stop lynches or the brutal retaliation ability.

5 Villagers - Ordinary villagers with no special powers.


Evil Roles:

2 Werewolves - The werewolves know each other's identity, and may private message/chat without restriction. Each night the wolves choose one target player to kill. There is no kill on Night 0. If there is a werewolf alive, the last night kill order will go through - even if the last person to place a night kill order has died since the order was given. (Example: Player A and B are werewolves. Player A selects a Night Kill target during the day, but is lynched. If Player B is still alive and has not put in a more recent Night Kill order, Player A's Night Kill order will be carried out.)
The first of the wolves is brutal and must kill another player if killed. The brutal is mandatory. If there is no order in modchat the brutal will be selected randomly from all of the non-wolves. Notice: This differs from the base P11, in that both wolves will be given a Retaliate order. Only the first one that is used is the one that will be implemented. Yes, this means it doesn't matter which werewolf is killed first.

Cultist - The sorcerer knows the identity of the werewolves and wins with them, even if dead.

Sorcerer - The sorcerer wins with the werewolves, even if dead. Each night, he may view a player to see if they are the seer or not. He gets a random negative N0 view. If the sorcerer is not present / does not give an order, they will receive a random negative view out of all players (non-werewolves) who were alive after lynch.

Victory Conditions:

Good - All good players win if all werewolves are eliminated, or if the last two players remaining are the hunter and one werewolf.

Evil - All evil players win if the wolves achieve parity: if at any time the number of wolves remaining equals the number of non-wolves remaining, evil wins. However, if one wolf is left with the hunter, then good wins.

Draw - If everyone dies, then I win and all players end in a draw. (Actually impossible in this roleset ...)


Brutal Rules:

The Brutal Kill is simultaneous to all other actions, i.e.: The Brutal Werewolf is lynched and targets the Brutal Hunter. If the Brutal Hunter's order is still on the Brutal Werewolf, there is no other death.
If the Brutal's target died BEFORE the Brutal Character, then the kill will be chosen at random.
In the endgame scenario where there is: 1 Hunter, 1 Wolf, and 1 other non-wolf (Villager, Good special, Sorcerer), and the Hunter is killed and targets the wolf, the wolf will be killed, and good wins. Parity will be checked after all processing is complete.
If the first werewolf killed does not have a brutal order in, his brutal will be a random non-wolf, as selected by Cassandra.


Lynch Rules:

Each day players vote for one player to be lynched. The player receiving the most votes is killed. If there is a tie between two or more players, the tied player with the longest held last vote is killed.

Lynch time is 4:00 PM BGG Time. Votes cast with the lynch time time-stamp are counted. Votes cast after this time are invalid. Votes made during the night phase are invalid.

All votes must conform to the Cassandra Vote Tally System rules. (Will be posted once the game starts). If all living players vote night fall it will speed up the dusk. If there is a tie in the lynch votes, it will be broken by longest held last vote.


Night Orders:

Wolves, Seer, Martyr, and Sorcerer must all submit their night orders by Dawn. Dawn will be at 5:00 PM BGG time. Players can do this by using the Cassandra Game Order system in the Cassandra Chat System. Because orders are valid through :00, dawn itself will not be posted until after :01. Please remember that patience is a virtue.

If all living players (including those with out night actions) click on the 'Lock Game Actions' button it will speed up Dawn.


Role Reveal:

All roles will be revealed on death (regardless of method)(Full Role Reveal).


Replacement / Posting Rules:

This is not a "Post For Your Life" game. However, anyone who does not communicate at least once during a Dawn - Dusk cycle will be put up for replacement. Valid communication includes:
Posting in the thread,
Talking in your Modchat in Cassandra, or
Geekmailing the moderator.
Exceptions will obviously be made for anyone that announces ahead of time that they will be away from the internet.
Players will be allowed to replace themselves (clicking on the replace icon indicates that you are near the internet - right?).

Please do not sign up for the game if you do not plan on being an active player. Thank you.
You are also required to show a proof of life prior to "12 hours before first dusk".
Please note that these are "bare minimums". The moderator has the right to hit the replace button in spite of your meeting the "one post per day" guideline if you are unresponsive to geekmails / modchat queries. This will not be done capriciously and will only be done after consultation with outside parties, to ensure objectivity.
Note that if I replace you due to lack of activity, I will not let you back into one of my Hi games until you can show in another game that you are willing to be an active member of the Village.

Please don't post after the Dusk/Dawn deadline, even if the mod has not told you to stop posting. Warnings will be given for first offences, but repeated offences might have consequences.

Making out-of-game promises to other players in order to influence their actions in a game is against the rules, so is quoting something told to you by the moderator directly from your hidden modchat, unless the rules of a game specifically say otherwise or the moderator has given you explicit permission. Paraphrasing such things is usually allowed.

Personal attacks or offensive language will merit a warning. Second offense will merit a modkill. Granted, this is subjective, so I will always get a second opinion before acting. Regardless, I'm tired of the hostility and the occasional attitude.
Police yourselves, please.


META RULES:

1. I will allow players to geekmail me before the game and request a role. They can do this by requesting a specific role, an alignment or "anything but".
2. Editing posts is discouraged, but in most cases, it will not elicit anything other than a "tsk, tsk" from another player. However, if you [vote nightfall] and then edit your post to cancel that vote, you will be modkilled. There are no second chances.
3. Deleting posts is considered very poor form. Unless you are deleting one of two identical posts, just let it go.
4. If you post game-changing information after the dusk/dawn time - for example, seer views, fake seer views, sorcerer views - you and a random member of your team will be modkilled. This is not negotiable.
A. This does not require the moderator to say "No posting." If dusk is at 4:00 and you post something that reflects 4:01, you are late.
B. If the moderator posts "No posting" at 4:00:15 and you post at 4:00:20, you have still posted after the no posting rule.
Accidentally continuing a conversation / posting a silly comment after the moderator has posted 'No posting' will not warrant any punishment (unless it is game-changing or repetitive).
It is YOUR responsibility to monitor for dusk/dawn.

Important Information:
Tiebreaker: longest held last vote
Lynch time: 4:00 PM BGG Time
Night Action Deadline: 5:00 PM BGG Time

Weekend Policy: This game will not run over the weekend.


Please let me know if you have any questions!

This game will start on 08 AUG 14 - if it is full.

As an FYI, here's Snaak's "Guide to Playing Werewolf on BGG!"

Here is a Dictionary of terms that are used often in our BGG WW games: /wiki/page/BGG_Werewolf_PBF_Dictionary

Here is a (not all-inclusive) list of Roles that are commonly used here on the Geek: /wiki/page/BGG_Werewolf_PBF_Role_List
 
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Ron
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For consideration:

TheSparky wrote:


ThatFedoraGuy wrote:
Something I noticed about our community is that many of us have high ranking poster microbadges: mb mb mb mb

And some of us have these: mb mb mb

And some even have this: mb

But few of us have this: mb

This doesn't need to be.

------

I would like to encourage everyone to use mb more.

I know that we don't like to use it while in the midst of a game, but there is no reason why a game thread that has over 60 players only has 29 mb. (I'm looking at you, Massacre).

Thumbs cost us nothing, and are a great way to say, "Thank you!" or "Great Addition to our community!" or even just "Hey, I hear you bro!"

So here is my mb challenge:

devil Every game should have at least the number of mb as there are players.
ninja Any game you read and enjoy should also receive your mb.
zombie Any non in game post that you enjoy, gets your mb of approval.

We're a really supportive community. While I know we are not the For the Love forums, we can at least show the support we actually have.


In other words, read the Wolfie thread and don't be stingy with your thumbs!
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Ron
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Want to join other games?
Here's my most recent advertising post.
 
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For the accurate player list, please see this post.

To sign up for this game go to
http://www.thecassandraproject.org/jeremy/werewolf/game/1191...
 
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a quiet free spirit with a mysterious past
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The martyr protects N2 NK on N3, right?
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Ron
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maytheodds wrote:
The martyr protects N2 NK on N3, right?


They need to protect the person at the same time that the wolves choose who to kill. If the wolves choose to kill Player A on N1, the martyr needs to also protect that player N1.

It's the result that is slow, not the decision-making.

And the N2 NK dies at dusk of D3 - not at dawn of N3. Everything is only shifted back a single span of time. That's why there is an even number of players at the beginning. There will be 11 players alive at the start of D2. 9 at the start of D3.
... discounting brutals, of course.
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I enjoy popsicles.
 
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Ron
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dbmurph22 wrote:
I enjoy popsicles.

Is that toast 2.0?
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a quiet free spirit with a mysterious past
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linguistfromhell wrote:
maytheodds wrote:
The martyr protects N2 NK on N3, right?


They need to protect the person at the same time that the wolves choose who to kill. If the wolves choose to kill Player A on N1, the martyr needs to also protect that player N1.

It's the result that is slow, not the decision-making.

And the N2 NK dies at dusk of D3 - not at dawn of N3. Everything is only shifted back a single span of time. That's why there is an even number of players at the beginning. There will be 11 players alive at the start of D2. 9 at the start of D3.
... discounting brutals, of course.

Okay, I understand. Thanks.
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Phelan
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dbmurph22 wrote:
I enjoy popsicles.
Don't they melt if you don't eat them in 24 hours?
 
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Phelan
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Linguist: Are N0 views given out at Dusk D1?
Or only the remaining views?
 
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Ron
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Phelanpt wrote:
Linguist: Are N0 views given out at Dusk D1?
Or only the remaining views?

Starting information remains the same. If I were to delay the n0 views, I would feel a need to also delay the cultist information.

Basically, anything a player does is time-delayed. Starting information is not.
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David Morcerf
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Can you kill someone who is already a dead-man-walking then?
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Ron
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DeMorcerf wrote:
Can you kill someone who is already a dead-man-walking then?

It is possible to choose the night kill target as your lynch, yes.
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Ron
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oloughma wrote:
linguistfromhell wrote:
DeMorcerf wrote:
Can you kill someone who is already a dead-man-walking then?

It is possible to choose the night kill target as your lynch, yes.


hmmm... so the lynch would be wasted then.


Shrug. Maybe. To be fair, Wolves will try to NK Team Good. If you've lynched who they picked ..? You probably didn't pick correctly to start with.
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Ron
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oloughma wrote:
linguistfromhell wrote:
oloughma wrote:
linguistfromhell wrote:
DeMorcerf wrote:
Can you kill someone who is already a dead-man-walking then?

It is possible to choose the night kill target as your lynch, yes.


hmmm... so the lynch would be wasted then.


Shrug. Maybe. To be fair, Wolves will try to NK Team Good. If you've lynched who they picked ..? You probably didn't pick correctly to start with.


This is true. So it could save on mislynches. Maybe that will unbalance it. Interesting idea, though.


Notice that the new role (to get to 12) is on Team Evil.

I figure with the combination of things, that should still keep it kind of balanced.
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Joe Reil
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I just signed up on Cassandra.
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Ron
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Two weeks and no change.

If it goes another week without movement, I'll drop it into hiding and zombie the thread in several months.
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Ron
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Just over a week to go and it's still not half full. Guess I'll spirit it away to the back page.

If it tops half full, I'll push it back onto the front page. Or sometime next spring, I guess.
 
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LJ
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With Trigirl being this lock consensus good read for so many people, I find it really bizarre that she's alive. Just don't lock clear her for tone. There's a threshold where if she's still alive she should probably just be murdalated.
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I just signed up on Cassandra.
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Player List According to Cassandra:
Smugvid

1 players are signed up.

To sign up for this game go to
http://www.thecassandraproject.org/jeremy/werewolf/game/1191...
 
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