Richard Beal
Australia
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Title says it all - trying to experiment and put together some squad lists - probably all been done before but would be interested in feedback

Firstly some Imperials lists;

"Dark Howling Swarm"

Howlrunner - Swarm Tactics - Shield upgrade = 24 pts
Dark Curse - Shield upgrade = 20 pts
Academy Tie - Shield upgrade = 16 pts
Academy Tie - Shield upgrade = 16 pts
Academy Tie - 12 pts
Academy Tie - 12 pts

Total 100pts

"Dark Black Howling Swarm"

Howlrunner - Swarm Tactics = 20 pts
Dark Curse - Shield upgrade = 20 pts
Black Sqdn Tie - Swarm Tactics - Shield upgrade = 20 pts
Black Sqdn Tie - Swarm Tactics - Shield upgrade = 20 pts
Black Sqdn Tie - Swarm Tactics - Shield upgrade = 20 pts


Total 100pts

"Royal Squints"

Carnor Jax - Veteran Instincts = 27 pts
Tetran Cowell - Veteran Instincts = 25 pts
Royal Guard Pilot = 22 pts
Ltnt Lorrir - Targeting Computer = 25 pts


Total 99pts
(I only have 2 Vet Instinct cards...
Maybe instead of Targeting computer(2) I could use a Stealth Device(3) ?)

"Squint Led Swarm"

Carnor Jax - Veteran Instincts = 27 pts
Tetran Cowell - Veteran Instincts = 25 pts
Academy Tie - 12 pts
Academy Tie - 12 pts
Academy Tie - 12 pts
Academy Tie - 12 pts

Total 100pts
 
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Richard Beal
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And a few ideas for the Rebels;

"Wedge's Quartet"

Wedge - R2-D2 - Opportunist = 37 pts
Rookie XW - 21 pts
Rookie XW - 21 pts
Rookie XW - 21 pts

Total 100pts

"Stay on Target !"

Garven - R2-D2 - Shield upgrade = 34 pts
Tarn Mison - 23 pts
Rookie XW - 21 pts
Rookie XW - 21 pts

Total 99 pts


"Talented Trio"

Ten Nunb - Advanced Sensors - Veteran Instincts = 35 pts
Tycho - Veteran Instincts = 27 pts
Wedge - R2-D2 - Opportunist = 37 pts

Total 99 pts


"A Tasty Janwedge"

Jan Ors - Veteran Instincts, Blaster Turret, Recon Splst, Moldy Crow, Shield upgrade = 40 pts
Green Sqd A - Opportunist - Stealth device = 26 pts
Wedge - R2-D2 - Opportunist - Stealth device = 34 pts

Total 100 pts


"Blue & Green Should never be seen!"

Ten Nunb - Veteran Instincts = 32 pts
Tycho - Veteran Instincts = 27 pts
Green Sqd A = 19 pts
Blue Sqd B = 22 pts

Total 100 pts


Any strategic commentary much appreciated !



 
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Gordy Crozier
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Just a bit of general feedback on Oppertunist. It's better on a pilot that's firing 2nd or 3rd as you need them stripped of tokens to fire it. If you stick it on Wedge you have to hope they're stressed so they can't take actions.
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Richard Beal
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Thanks - good point - OK - time to consider a different EPT for Wedge
 
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Guido Gloor
Switzerland
Ostermundigen
Bern
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Rik Biel wrote:
"Dark Howling Swarm"

Howlrunner - Swarm Tactics - Shield upgrade = 24 pts
Dark Curse - Shield upgrade = 20 pts
Academy Tie - Shield upgrade = 16 pts
Academy Tie - Shield upgrade = 16 pts
Academy Tie - 12 pts
Academy Tie - 12 pts

Total 100pts

If you drop the shield upgrades, you have enough points for another Academy Pilot - and for Stealth Devices on Howlrunner and Dark Curse. Stealth with 3 agility works rather well and has a good chance of giving you more survivability than one point of shield would've done.

Rik Biel wrote:
"Dark Black Howling Swarm"

Howlrunner - Swarm Tactics = 20 pts
Dark Curse - Shield upgrade = 20 pts
Black Sqdn Tie - Swarm Tactics - Shield upgrade = 20 pts
Black Sqdn Tie - Swarm Tactics - Shield upgrade = 20 pts
Black Sqdn Tie - Swarm Tactics - Shield upgrade = 20 pts


Total 100pts

I like the idea of this one. Again, four less shield upgrades would give you one more Black Squadron with Swarm Tactics, that's just one less hit point for the squadron, but two more attack dice and one more model - generally preferrable.

If you want to protect anybody at all in a Howlrunner swarm, make it Howlrunner first. She is (or should be) the prime target of your opponent.

Rik Biel wrote:
"Royal Squints"

Carnor Jax - Veteran Instincts = 27 pts
Tetran Cowell - Veteran Instincts = 25 pts
Royal Guard Pilot = 22 pts
Ltnt Lorrir - Targeting Computer = 25 pts


Total 99pts

I like to give my Interceptors Push the Limit whenever they have an elite pilot talent slot - but since that's just the Royal Guard Pilot here, you can work without. Targeting Computer on Lorrir is kind of wasted because you want him to barrel roll, not target lock.

Personally, out of all Interceptor pilots, I like Soontir Fel and Turr Phennir (both with PtL) best, but getting both of them only leaves room for one more ship. So that's not an option here

Rik Biel wrote:
"Squint Led Swarm"

Carnor Jax - Veteran Instincts = 27 pts
Tetran Cowell - Veteran Instincts = 25 pts
Academy Tie - 12 pts
Academy Tie - 12 pts
Academy Tie - 12 pts
Academy Tie - 12 pts

Total 100pts

This looks neat. The swarm without Howlrunner might be slightly weak, but (assuming that you flank with the Interceptors) the opponent has to decide whether to focus on your flank or the main attack. Cornor Jax can take an EPT, and thus would benefit from PtL (sorry for sounding like a broken record), while I don't particularly like the ability of Tetran Cowell - how many times do you really want to change the speed of your Koiogran turn? ... replacing him would mean rebuilding the entire list though.

How about this?

Carnor Jax (32)
TIE Interceptor (26), Push the Limit (3), Stealth Device (3)

Howlrunner (19)
TIE Fighter (18), Determination (1)

Academy Pilot (12)
Academy Pilot (12)
Academy Pilot (12)
Academy Pilot (12)

99 points

The general strategy here would be to flank with Jax, stay behind enemy lines with him if possible and deny them tokens and thus open them up for the Howlrunner-supported swarm.
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Richard Beal
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Excellent thank you very much
I might call that last one "Carnivorous Howl"
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Patrick Reynolds
United States
Vermontville
Michigan
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For your rebel squadrons, think about putting Biggs in there to draw fire away from your key pilots like Wedge.
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