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Subject: Curious: What's the point of secrecy mid-way through the game? rss

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Shane Larsen
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The biggest points in the game come from controlling cities, and controlling cities reveals little to no information about which side you're on. So you can still be in the game without totally revealing your identity. And, it can be a strong position to be in. For example, I was playing in a game with 4 players a few weeks back. There were 3 of us that had "revealed" their identities. There was one player that had done a great job of staying close (she was still in last place), but still hadn't taken any actions that made it known to us who she was. This proved to be a very strong position for her to be in, because nobody wanted to end the game for fear she was on their "team", and she knew exactly what she needed to do to win.

So while it is tough to keep your identity unknown for most of the game, it can put you in a very strong position if you're the only one who hasn't given any clues--even if you're in last place because of it.
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J M
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Directly boosting the tracks may be a bit of an obvious "tell", but you can, for example, exhaust a card stack because you "really need" that card, or because you suggest there's a good chance of a beneficial Permanent Effect card coming into play.

You can take control of cities such as Berlin, or agents with green arrows, while playing as if you're a restorationist, and hold those green arrows back until later in the game when you feel the time is right to make your move.
 
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