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7 Wonders» Forums » Variants

Subject: Colonies – Idea for 7 Wonders Expansion rss

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Gurps Melendor
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24 Colonies Cards (8 of each era)
21 Demands Tokens
5 Leaders
6 Black Cards (2 of each era)

The idea is introduce a new competitive aspect in the game. It involves all players, not only the neighborhoods.

In the beginning of the game the colonies setup will be placed. You must randomly take 3 colonies of the 1st era; 2 colonies of the 2nd era; and 2 colonies of 3rd era (so the game will have 7 Colonies).

Then you will randomly associate one demand for each colony. The demand represents how the colony will be conquered. It can be almost any element in the game like: some color cards, gold, military power, wonder’s parts.

Ships: some leaders and black cards can give you ships. Ships must be added in all colonial disputes.

In the end of each era, just before de military conflict, there will be the Colonize Faze. For every colony of the era, the players must see the demand token and counts what they ask (add ships, if there is any). If there is one player with more counts than all, he/she will take the colony card. If there is a draw, use the number of ships as a tiebreaker. If it is still a draw, the colony will be disputed in the next era. If it occurs in the 3rd era, no player will get that colony.

Once conquered, the colonies work as any other card. Just remove the demand token. Some ideas for colonies effects:
1st era colonies: resources; gold; trade advantages; military power.
2nd e 3rd era colonies: military power; technologies; victory points; guilds related effects.

Leaders (cost / effect):
- 3 Gold / 1 ship;
- 6 Gold / 2 ships;
- 4 Gold / 1 VP for each colony;
- 4 Gold / 3 Gold for each colony;
- 4 Gold / Take one colony of actual era;

Black Cards (cost / effect)
1st era: War Trireme (2 woods + 1 iron / 1 ship)
Commercial Trireme (3 Gold / 1 ship)
2st era: War Quadrireme (3 woods + 2 iron / 2 ships)
Commercial Quadrireme (6 Gold / 2 ships)
3rd era: Flag Ship (1 Ship / 1 Military Power per 2 Ships)
Naval Tradition (1 Ship / 1 VP per Ship)

You can force the presence of Colonies Black Cards or just mix then with the others.
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Kenneth Stuart
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Seems like a worthy idea.
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Gurps Melendor
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Some demand tokens ideias, need more.

Brown Cards
Grey Cards
Yellow Cards
Red Cards
Green Cards
Blue Cards
Black Cards
Orange Cards (colonies)
White Cards cost (total)
Military Power
Military Victories
Military Victories Points
Wonder's parts (x3)
Total of Cards
Tech Triplets (x3)
Greater Blue Card
Triplet of brown, grey and yellow cards

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