Once upon a time, I was stuck in a cabin with some gamers and the only board game was molypoly. (I don't know why no one brought any thing, but anyway...)
We played it once by the book and it was thoroughly boring. We were very strict that things like "I'll let you not pay me if I can have free pass over your land for the next 3 turns" were infact a form of lending money, and therefore were not allowed.
Later, as the rain continued, we decided to play again, but this time we relaxed the no lending rule, and along with it any kind of deals two people make. The trick, though, was that any lending was a gentleman's agreement, and was not enforcable in the court of Monopoly. Therefore if two people agreed to something and then one backed out, there was no recourse (except maybe pleading with others to hurt the transgressor).
A common deal was to "share" properties with someone, although the bank requires that one player physically have all the tiles before housing can be built. That player was set up to backstab the other. Also, since there can be only one winner, all alliances will break down eventually.
Since everyone was a fairly solid strategy player, and we were all fairly familiar with the rules, the game went very well. Often one half of a team would hold all the money, and the other would hold the properties, thus making each member reliant on the other.
Initially, the gentleman's deals held up, but when two large factions formed, it became obvious that well timed treachery would be neccessary to win the game. Players with property would wait for a large rent income, and then instead of delivering it to their cash holder, they would keep it and try to make it on their own. The cash holder would often then place a bounty on his head, and offer to team up with the guy who had just paid the rent, or the next guy the betrayer was likely to land on. The traitor would try his luck at convincing others to join him.
The railroads and utilities became very useful in the end game because you could pass them between members of a cartel without selling/re-buying the buildings.
In the end, unfortunately, the game comes down to 2 or 3 players as usual. One is waiting for the other two to go bankrupt before getting an unlucky streak. The others are waiting for said unlucky streak.
Still, I would strongly recommend relaxing these rules next time you're looking to make a monopoly game a little more interesting.
Ze Ace wrote:
Once upon a time, I was stuck in a cabin with some gamers and the only board game was molypoly.
I've never heard of Molypoly. How is it played?