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Twilight Imperium (Third Edition)» Forums » Rules

Subject: Political Card Question rss

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Wayne Applewhite
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After 5 years of having this epic game on my shelf, I am very close to having the opportunity to play it soon!!!

Just downloaded Torque's abridged 2 page cheat sheet and while reviewing it, I noticed something I don't remember reading in the rules for the base game (no options, no expansions, no house rules): "max. 7 Action Cards and max. 5 Political Cards".

I knew about the max 7 action cards, but the max 5 political cards statement sent my mind searching to remember that one, and I came up empty. I really don't remember reading this and I have gone back and tried to find any reference to this to no avail. Can anyone help me with this? Is there a limit on the number of Political Cards in play?

Thank you in advance!

I am looking forward to playing this (most likely 3 player this time). Also, does anyone have any suggestions for my/our first game?

Thanks again.
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FRM Vicious
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I believe this came into the game with the first expansion. In SE, when playing with the Assembly SC, every player is dealt political cards for his hand. But in the base game the political cards are only drawn while the political SC is played.
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Scott Lewis
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Indeed, it's from the Shattered Empire expansion, and really only comes into play when using Assembly (or Assembly II from Shards).

The rule itself is found on page 15 of the Shattered Empire rule in the little sidebar/box called "Political Cards and the Assembly Strategy Card".
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Wayne Applewhite
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Hey guys, thank you for the quick response!

Makes me feel better knowing that my mind and my eyes are functioning well as I could not find it in any material shake I had. Since I do not have any of the expansions your responses helped a lot.

Thanks again!
 
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Scott Randolph
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Strike wrote:
After 5 years of having this epic game on my shelf, I am very close to having the opportunity to play it soon!!!

Just downloaded Torque's abridged 2 page cheat sheet and while reviewing it, I noticed something I don't remember reading in the rules for the base game (no options, no expansions, no house rules): "max. 7 Action Cards and max. 5 Political Cards".

I knew about the max 7 action cards, but the max 5 political cards statement sent my mind searching to remember that one, and I came up empty. I really don't remember reading this and I have gone back and tried to find any reference to this to no avail. Can anyone help me with this? Is there a limit on the number of Political Cards in play?

Thank you in advance!

I am looking forward to playing this (most likely 3 player this time). Also, does anyone have any suggestions for my/our first game?

Thanks again.


This is the best way to play your first game, IMHO. You can add in all the other stuff later per your group's tastes and preferences...optional rules, variants, house rules, etc.
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Wayne Applewhite
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SFRR wrote:
Strike wrote:
After 5 years of having this epic game on my shelf, I am very close to having the opportunity to play it soon!!!

Just downloaded Torque's abridged 2 page cheat sheet and while reviewing it, I noticed something I don't remember reading in the rules for the base game (no options, no expansions, no house rules): "max. 7 Action Cards and max. 5 Political Cards".

I knew about the max 7 action cards, but the max 5 political cards statement sent my mind searching to remember that one, and I came up empty. I really don't remember reading this and I have gone back and tried to find any reference to this to no avail. Can anyone help me with this? Is there a limit on the number of Political Cards in play?

Thank you in advance!

I am looking forward to playing this (most likely 3 player this time). Also, does anyone have any suggestions for my/our first game?

Thanks again.


This is the best way to play your first game, IMHO. You can add in all the other stuff later per your group's tastes and preferences...optional rules, variants, house rules, etc.


Thanks Scott. I will take your advice!
 
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Washington Irving
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I have to disagree with "No Expansions"

I much prefer to use the Shattered Empire objectives, and somewhat prefer to use the Shattered Empire strategy cards in a first game. I find that the SE objectives make the game better match player expectations. I find that the SE strategy cards make players "richer" and are therefore less punishing of the relatively loose play of beginners.

I also much prefer my houseruled galaxy generation, and have always had a negative experience when generating the galaxy RAW. I create a "balanced" starting galaxy and set-up the board before players arrive, at which point I randomly assign start locations. This saves time, reduces the probability that a new player has a terrible start position, and gives me a full board to teach on.

I also don't think anything is gained by omitting Mechanized units or the expansion technologies.

My one suggestion for a first game is: make it your job (if you are host) to always know whose turn it is and to make sure that that player knows that it is their turn.
 
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