None that I'm aware of. I think the problem in seeing such an expansion is that there is little knowledge of these wars in the West, which is where the majority of the market for this game system exists. Heck, there isn't yet a European Middle Ages expansion, and there's considerably more interest in that age in the West than there is in ancient Chinese wars. Even the American Civil War has failed to gain enough traction to get two different attempts at porting the system over to the ACW to take hold - both Hasbro efforts to launch "Battlecry" failed to sell enough units to justify any expansions by Hasbro. I think the best you could hope for would be if someone were to come up with a home-made published set of scenarios, for which you'd have to proxy the unit pieces.
There was a version put out there covering some Japanese samurai battles, but I can't tell you how successful it was. Samurai Battles. And, of course, there's BattleLore, now in its second edition. Not Chinese, but fantasy, which I suppose has more fans!
That being said, there is a level of fantasy placed over it, some lightly like calling the Scots as Dwarves, and the Medieval Lore cards, and some much more fulsome with fantastic creatures and magic spells.
BattleLore 2nd edition is a High Fantasy setting that has only a passing similarity to BattleLore 1st ed. I've not played it, but I understand it to be completely without any historical basis.
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Even the American Civil War has failed to gain enough traction to get two different attempts at porting the system over to the ACW to take hold - both Hasbro efforts to launch "Battlecry" failed to sell enough units to justify any expansions by Hasbro.
It hasn't to do with the theme, but with the fact that Battle Cry really is overly simplistic, at a point where there is no incentive for the defender to hold his positions (no geographical objectives, just banners for strict elimination of units), no battle back mechanics which lead to stupid maneuvers, etc. I am quite sure that an ACW version would sell well, if it were as good as the Ancients or Napoleonic versions of CCA.
at a point where there is no incentive for the defender to hold his positions (no geographical objectives, just banners for strict elimination of units), no battle back mechanics which lead to stupid maneuvers
That's not strictly true for the 150th Ed. Several of the original scenarios (Shiloh, 2nd Day at Gettysburg, Pickett's Charge, New Hope Church) were re-worked to give the at least one side some geographical objectives to achieve, and that mechanic was also included in some of the new 150th scenarios. And in fairness, several core CCN and CCA scenarios do not have terrain objectives. Additionally, BC150 introduced a (very limited) variation of "battle back" with the "Fight Back" card.
I do not doubt that the perception of BC150 as a "light" wargame has hurt its sales in some quarters, but at the initial version did get Borg enough publicity to press on with Memoir and the CC series. IMO, BC150's downfall has more to do with combination of poor marketing by Hasbro and the general decline in popularity of the "beer and pretzels" "toy soldier war game. Aside from Days of Wonder with Memoir and Sails of Glory, I cannot think of anyone who is successfully making new miniature-based war games.
Let me caveat that by war game, I mean historical war game (Star Trek, Star Wars, and Battle Lore are out, as are those Risk variants). Of the others, Flames of War, Field of Glory, and Wings of War are miniature games (rulers and all), not board games using miniatures (as is my example of Sails of Glory, as well, I suppose).
What I mean by miniature-based war games are, in addition to Battle Cry and Memoir, things like Conquest of the Empire, Shogun, Napoleon in Europe, Axis and Allies 1941, etc. Those types of games do not seem to do as well as they once did.
Last edited Thu Jul 3, 2014 5:41 pm (Total Number of Edits: 2)