I think this is a great modification. As I'm sure you're aware, the original mechanic attempts to force the player to walk his crew around to get them killed in sight of someone else and thus start the real meat of the game. This accomplishes the same goal and is faster.
Thanks, Neal. That part of this scenario staying in combat turns just made the game a little less cinematic than original scenario which jumps brilliantly from climatic point to climatic point. I just wanted to get this one to flow the same way without messing up the original intention.