So, at the thrift store the other day I found The Call of Cthulhu and Game of Thrones LCGs as well as a bunch of expansions for GoT. When I got home I discovered that CoC was missing some cards and it also had cards from some expansions in the box but I don't think any complete ones. It also has the board, instructions and statues. The GoT core set had all of the cards as well as a lot of dupes (maybe even a whole 2nd core set) and a bunch more cards from expansions. Of the GoT expansions, one was sealed, 2 we're open but complete and the rest were all missing some cards. I tried to cobble together sets but I'm pretty sure there were no more complete expansions.
Now, my question is, are either of the games useful if not complete? I get the idea behind the LCG but I haven't played one yet. I'm considering just returning them unless they would be useful. I don't know if there's the same sort of value in having singles as there is in CCGs. Anyway, thanks for reading this. Any help is much appreciated.
it will be tough to get replacements just for the cards your missing.
i've not played either of those 2 specific lcgs, but the others would be fine missing a few cards. if you got them cheap its still a good deal.
- Last edited Thu Jul 3, 2014 12:39 pm (Total Number of Edits: 1)
- Posted Thu Jul 3, 2014 8:43 am
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They're absolutely useful and playable in the state you describe. You seem to have taken in a good haul with the AGoT stuff.
I don't play CoC, but I can say a few things about AGoT.
Your problem as a beginner will be that you don't have the slightest idea how to put together a deck.
I see two potential solutions for your problem.
The more pedestrian way would be to just rebuild the Core Set starter decks and learn to play the game with those. You see that small symbol followed by a letter and a number on the cards? On non-plot cards, it's right under the image, on the right side of the card. On plot cards it's at the very bottom, in the center.
If that symbol is a flag followed by a S, L, B or T, it's a core set card. If it's another symbol followed by an F, it's not from the core set.
All you need to do is collect all the cards with the same letter in one deck. There is only one copy of most cards in those decks. Only a very few cards come in multiple copies. You can find out which those are here:
If you've done everything right, you should end up with four decks containing 45 cards plus 7 plot cards and one house card each.
While the Core Set starter decks are OK for learning the game, this is not the method I'd recommend though. I'd go with the following approach that is more fun and will give you a better learning experience.
You start deckbuilding with what you have right away. Don't worry, I'll walk you through it.
Read through the rulebook once. Make yourself familiar with the different elements on the cards (cost, strength, attributes, keywords etc.).
Then sort the cards. Put all characters, locations and attachments with the same house shield (in the upper right corner) on one pile.
Add all events that say "House X only" to the pile of the corresponding house.
Make another pile of all multi-affiliated (more than one house shield) and neutral (grey house shield, no sigil) cards, plus all events that do not specify a house.
Make yet another pile of all plot cards.
Another of all Agendas.
Another of all house cards.
Start deckbuilding. Unless you own fairly complete complete copies of "Kings of the Sea" or "Princes of the Sun", do not choose House Greyjoy or House Martell. Stick with the Core Set houses.
In fact, set Targaryen aside for the moment too. For your first try pick two out of Stark, Lannister and Baratheon. They're a bit more straightforward than the Targs.
Get the house cards for the houses you picked.
Set aside all Agendas for now. That comes later.
Choose exactly 60 cards for the draw deck and exactly 7 cards for the plot deck of each house.
Only use in-house (with the corresponding house shield) or neutral cards for the deck.
Do not put more than 3 copies of each card in the deck. That's by card name - two different versions of, say, Robert Baratheon, count as the same card. That's even true if the cards are of different card types. Shaggydog the character and Shaggydog the attachment count as the same card for deckbuilding purposes.
Do not put more than one copy of each unique card (having a flag symbol next to their name) in your deck. That way you don't have to worry about the rules for uniques and duplicates for your first couple games.
Pick around 30 characters. Watch the gold curve. Pick just a few (maybe 3 or 4) characters that cost 4 or more gold. The bulk of your characters should cost 1 or 2.
Pick 10-13 economy locations (gold producers and cost reducers).
Fill up with non-economy locations, attachments and events. See that you don't have more than 15 events and attachments.
To minimize the amount of rules overhead at the start, do the following:
- Leave out Shadow cards (cards with a small s next to their gold cost) and cards that reference Shadows in their text.
- Leave out cards that reference Agendas.
- Leave out characters with Naval Enhancements (the little ship symbol within the red, green or blue challenge icons on the left side of the character card).
- Leave out cards with keywords that are not mentioned in the Core Set rulebook on page 20/21. That's the keywords Joust, Melee and Prized. If you want to make things even simpler, also leave out cards with immunities (immune to...) and Deadly. Or just ignore keywords altogether for the first game or two and phase them in gradually.
- Leave out cards that mention Summer or Winter.
- Leave out cards that have very long text, or that don't seem to make any sense to you.
- For the love of God, leave out Dragonstone Port. The most beginner-unfriendly card in the history of the game, and they put it in the Core Set. Sheesh.
You can add all those things gradually.
When deckbuilding, try to put together cards that seem to fit together well. Try to create synergies. But don't worry too much. Follow the guidelines above and you should be fine.
Download the FAQ here:
It's a daunting document, I know. Don't worry, you don't need to read it just now. But at the end of it, there's a section called "Additional Rules". It collects all the rules that were added after the Core Set came our, like Shadows, Naval Enhancements, new keywords etc.
When you're done building your two decks, start playing. If you have any questions, ask them.
Have fun! You've gone down the rabbit hole. Hope you'll enjoy the trip!
Thanks for the advice guys. I'll see where it goes!