Francesco Nepitello wrote:
On a personal note, I'm not fond of flavour texts. I quickly grow bored, and stop reading them. In my opinion, a good card title coupled with a proper effect and a strong theme is enough to fuel a fan's imagination. Here illustrations strenghten the effect even further.
Thanks. I think for a game like this where all the characters should be familiar to fans, it's probably a good move to leave it out, since we can fill in with our imagination. I like the flavor text in stuff like Blue Moon, where the characters are new to me.