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Solo game (I think this is my first session report!)

Here's the setup:

Commander: Professor X
Plot: Build An Underground Mega-Vault Prison
Adversaries: X-Men First Class, Asgardian Warriors (x3)
Allies: Green Goblin, Kraven, Bullseye
Special Rules: None other than following the advanced solo rules for plot twists and command strikes (two command strikes in row isn't the best feeling)

I tried this commander+plot several times using Juggernaut/Doctor Octopus/Venom. I lost badly the first 3 or 4 times, but then getting a tie thrice in a row due to the adversary deck running out.

My initial ally choices were decided on a whim but, after several dismal failures, I decided this was tough enough that I needed to make some real choices.

I figured that since the Prof is usually stealing my allies (even more often in a solo game), it would be best to do low cost as much as possible. I also needed the ability to generate a lot of recruiting power and enough damage to keep the city from filling up and to get rid of the adversary in the sewers to avoid bindings.

Won after the second try with the new deck setup. These cards were the real all-stars:

Hunt Down (Kraven) - great for generating extra damage when the city only had one or two heroes, and perfect for keeping the sewers clear to prevent bindings

Ceaseless Tracker (Kraven) - helped generate extra recruiting power

Specialist Assassin (Bullseye) - this card is great for any solo game. since there's really only one main adversary group (can you count the backup adversary as a group?), this will generate tons of damage. it helped me to overwhelm Prof X when he had a few telepathic pawns.

Fulfill the Contract (Bullseye) - this worked like Specialist Assassin, but instead of damage it generated loads of recruiting points and helped me quickly buy Prof X's pawns back. before I used this, the Prof would stack so many pawns that I couldn't touch him

Perfect Aim (Bullseye) - with each hit on the Professor, this card was stronger and stronger. in one turn i was able to play two of these and had a damage point total of 24, enough to hit the Professor twice in a row

Green Goblin was useful for damage in some cases, but overall he was just a good low-cost ally to keep the telepathic pawns from breaking the bank.

Ended with a score of 30 (subtracted 18 for having 6 Plot Twists)

Has anyone else done solo vs Prof X + Mega-Vault? How did you take him down?
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Todd Warnken
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Harrison
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I'm not crazy. My mother had me tested.
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exspecto wrote:
Specialist Assassin (Bullseye) - this card is great for any solo game. since there's really only one main adversary group (can you count the backup adversary as a group?), this will generate tons of damage. it helped me to overwhelm Prof X when he had a few telepathic pawns.


You can use a backup adversary group for this card.

Quote:
Perfect Aim (Bullseye) - with each hit on the Professor, this card was stronger and stronger. in one turn i was able to play two of these and had a damage point total of 24, enough to hit the Professor twice in a row


How did you play two of these cards when there is only one in the game?

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Mike TheRed

Pennsylvania
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Mundane wrote:
[q="exspecto"]
Quote:
Perfect Aim (Bullseye) - with each hit on the Professor, this card was stronger and stronger. in one turn i was able to play two of these and had a damage point total of 24, enough to hit the Professor twice in a row

How did you play two of these cards when there is only one in the game?


I'm not familiar enough with Kraven, Bullseye and Green Goblin yet to know if they have any "Copy Rogue" type cards.
 
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I don't have the cards in front of me, but I'm assuming I mixed it up with the card that does damage equal to the amount of an adversary group in your victory pile.
 
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