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Subject: Two player variants - posted on Kickstarter comments by backers rss

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From R. Mulholland:
Each player takes two mats.
The boards are set up facing each other but staggered (so players alternate turns, obviously). Each hacker starts with 2 secrets and access level one.

Then you play as normal, with one exception, access levels are earned simultaneously by both mats on the team.

From S. Lerbech:
Summary: 1 Dummy player. Plays in rounds. Each round a different player controls the dummy player.


S. Lerbech's explanation.
Three player mats.
Setup like a three player game, with the third mat in between us and a controller token.
Rolled for starting (we tied on security break ins, I know it must be rare )
He started so I got the token.
He took his turn, I took my turn and the third players turn and passed the token to him.
He took his turn, I took my turn, he took the third players turn and passed the token back.
He took his turn, I took....etc etc.
Only added rule: third player couldn't win.
Worked fine. There was some rather tactical decisions based around the 2, 5s and 6s in particular.
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Chris D
Canada
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The variant for 2p we used is to change the sixth action to just "steal 1 secret" and ignore the "prevent opponent from scavenging" part. We found that with the "prevent scavenge" you just get in a "prevent scavenge loop" whereby it forces the (only) opponent to hack and then they just pick prevent scavenge again if there is a six (it's pretty lame when it keeps going and is only broken when a six is finally not rolled)...
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